Deck Strategies
Urza, Prince of Kroog
Generate infinite mana and create an army of soldier artifact tokens by copying artifacts, aiming to overwhelm opponents with a large board presence.
Gix, Yawgmoth Praetor
Discard and exile cards from opponents' libraries to cast their spells for free, combined with a Cabal Coffers and Torment of Hellfire combo to drain life and control the game.
Tawnos, the Toymaker
Copy beast and bird creatures as artifacts to build a large, synergistic board and finish with double Craterhoof Behemoths for a lethal attack.
Mishra, Eminent One
Create haste artifact copies of creatures to generate value and use Mind Slaver combos to control opponents’ turns, potentially locking the game.
Gameplay Insights
- 1
Urza’s ability to create soldier tokens that are copies of artifacts allowed for potential infinite token generation, forcing opponents to deal with a growing threat instead of an immediate combo kill.
- 2
Gix’s exile and free casting mechanic disrupted opponents’ plans by turning their own spells against them, leveraging powerful land combos to maximize damage and resource denial.
- 3
Tawnos’s copying of beast and bird spells as artifacts enabled doubling powerful tribal synergies, setting up for a devastating Craterhoof Behemoth attack that could swing the game decisively.
- 4
Mishra’s combination of haste artifact token creation and Mind Slaver combos provided a strong control element, threatening to take over other players’ turns and effectively lock the game state.
- 5
Early deployment of artifact ramp and utility cards like Thought Vessel and Gemstone Caverns helped accelerate each commander’s strategy, setting the stage for mid-game explosive plays.
- 6
The use of Sundial of the Infinite by one player indicated a defensive tactic to protect key permanents or reset phases, highlighting careful timing considerations in the game.
Notable Cards
Urza, Prince of Kroog
Gix, Yawgmoth Praetor
Mishra, Eminent One
Tawnos, the Toymaker
Craterhoof Behemoth
Cabal Coffers
Sundial of the Infinite
Arcanist's Owl
Gemstone Caverns
Altar of Dementia
Castle Locthwain
Thought Vessel
Summary
The game featured four players each piloting commanders from The Brothers' War set, showcasing unique artifact and synergy-driven strategies. Early turns saw players establishing mana bases and deploying key artifact creatures, including Urza, Prince of Kroog, who aimed to generate infinite mana and produce a large army of soldier tokens. Gix, Yawgmoth Praetor utilized a disruptive discard and library exile ability to cast opponents’ spells for free, leveraging a classic combo with Cabal Coffers and Torment of Hellfire to drain life and gain card advantage. Tawnos, the Toymaker focused on copying beast and bird creatures to overwhelm opponents with a doubled Craterhoof Behemoth finish, while Mishra, Eminent One planned to exploit token copies of artifact creatures alongside Mind Slaver to potentially control other players’ turns. A pivotal moment was when Urza Prince of Kroog entered the battlefield, signaling a shift toward artifact token production and combo potential. Meanwhile, Gix’s strategy of exiling and casting opponents’ cards introduced a constant threat of disruption and resource denial. Tawnos steadily built a threatening board with artifact copies of creatures, setting up a powerful Craterhoof swing. Mishra’s ability to create haste tokens that could be sacrificed to take extra turns or control opponents’ turns presented a looming control combo. The interplay of these artifact-centric strategies created a dynamic battlefield where infinite mana combos, powerful token armies, and control elements competed for dominance, with players needing to carefully navigate threats and opportunities as the game unfolded.