Deck & Commander Strategies
Urza, Prince of Kroog
Generate infinite mana and create an army of soldier artifact tokens by copying artifacts, aiming to overwhelm opponents with a large board presence.
Gix, Yawgmoth Praetor
Discard and exile cards from opponents' libraries to cast their spells for free, combined with a Cabal Coffers and Torment of Hellfire combo to drain life and control the game.
Tawnos, the Toymaker
Copy beast and bird creatures as artifacts to build a large, synergistic board and finish with double Craterhoof Behemoths for a lethal attack.
Mishra, Eminent One
Create haste artifact copies of creatures to generate value and use Mind Slaver combos to control opponents’ turns, potentially locking the game.
Gameplay Insights
- 1
Urza’s ability to create soldier tokens that are copies of artifacts allowed for potential infinite token generation, forcing opponents to deal with a growing threat instead of an immediate combo kill.
- 2
Gix’s exile and free casting mechanic disrupted opponents’ plans by turning their own spells against them, leveraging powerful land combos to maximize damage and resource denial.
- 3
Tawnos’s copying of beast and bird spells as artifacts enabled doubling powerful tribal synergies, setting up for a devastating Craterhoof Behemoth attack that could swing the game decisively.
- 4
Mishra’s combination of haste artifact token creation and Mind Slaver combos provided a strong control element, threatening to take over other players’ turns and effectively lock the game state.
- 5
Early deployment of artifact ramp and utility cards like Thought Vessel and Gemstone Caverns helped accelerate each commander’s strategy, setting the stage for mid-game explosive plays.
- 6
The use of Sundial of the Infinite by one player indicated a defensive tactic to protect key permanents or reset phases, highlighting careful timing considerations in the game.
Notable Cards
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Urza, Prince of Kroog
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Gix, Yawgmoth Praetor
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Mishra, Eminent One
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Tawnos, the Toymaker
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Craterhoof Behemoth
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Cabal Coffers
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Sundial of the Infinite
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Arcanist's Owl
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Gemstone Caverns
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Altar of Dementia
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Castle Locthwain
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Thought Vessel
Gameplay Summary
The game featured four players each piloting commanders from The Brothers' War set, showcasing unique artifact and synergy-driven strategies.
Early turns saw players establishing mana bases and deploying key artifact creatures, including Urza, Prince of Kroog, who aimed to generate infinite mana and produce a large army of soldier tokens.
Gix, Yawgmoth Praetor utilized a disruptive discard and library exile ability to cast opponents’ spells for free, leveraging a classic combo with Cabal Coffers and Torment of Hellfire to drain life and gain card advantage.
Tawnos, the Toymaker focused on copying beast and bird creatures to overwhelm opponents with a doubled Craterhoof Behemoth finish, while Mishra, Eminent One planned to exploit token copies of artifact creatures alongside Mind Slaver to potentially control other players’ turns. A pivotal moment was when Urza Prince of Kroog entered the battlefield, signaling a shift toward artifact token production and combo potential.
Meanwhile, Gix’s strategy of exiling and casting opponents’ cards introduced a constant threat of disruption and resource denial.
Tawnos steadily built a threatening board with artifact copies of creatures, setting up a powerful Craterhoof swing.
Mishra’s ability to create haste tokens that could be sacrificed to take extra turns or control opponents’ turns presented a looming control combo.
The interplay of these artifact-centric strategies created a dynamic battlefield where infinite mana combos, powerful token armies, and control elements competed for dominance, with players needing to carefully navigate threats and opportunities as the game unfolded.