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I WILL DEFEAT YOU... BROTHER!! Urza, Mishra, Tawnos, Gix | The Worst Possible Commander Show #36 EDH

CovertGoBlue

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Urza, Prince of Kroog

    Urza, Prince of Kroog

    Generate infinite mana and create an army of soldier artifact tokens by copying artifacts, aiming to overwhelm opponents with a large board presence.

  • Gix, Yawgmoth Praetor

    Gix, Yawgmoth Praetor

    Discard and exile cards from opponents' libraries to cast their spells for free, combined with a Cabal Coffers and Torment of Hellfire combo to drain life and control the game.

  • Tawnos, the Toymaker

    Tawnos, the Toymaker

    Copy beast and bird creatures as artifacts to build a large, synergistic board and finish with double Craterhoof Behemoths for a lethal attack.

  • Mishra, Eminent One

    Mishra, Eminent One

    Create haste artifact copies of creatures to generate value and use Mind Slaver combos to control opponents’ turns, potentially locking the game.

Gameplay Insights

  • 1

    Urza’s ability to create soldier tokens that are copies of artifacts allowed for potential infinite token generation, forcing opponents to deal with a growing threat instead of an immediate combo kill.

  • 2

    Gix’s exile and free casting mechanic disrupted opponents’ plans by turning their own spells against them, leveraging powerful land combos to maximize damage and resource denial.

  • 3

    Tawnos’s copying of beast and bird spells as artifacts enabled doubling powerful tribal synergies, setting up for a devastating Craterhoof Behemoth attack that could swing the game decisively.

  • 4

    Mishra’s combination of haste artifact token creation and Mind Slaver combos provided a strong control element, threatening to take over other players’ turns and effectively lock the game state.

  • 5

    Early deployment of artifact ramp and utility cards like Thought Vessel and Gemstone Caverns helped accelerate each commander’s strategy, setting the stage for mid-game explosive plays.

  • 6

    The use of Sundial of the Infinite by one player indicated a defensive tactic to protect key permanents or reset phases, highlighting careful timing considerations in the game.

Notable Cards

  • Urza, Prince of Kroog

    Urza, Prince of Kroog

  • Gix, Yawgmoth Praetor

    Gix, Yawgmoth Praetor

  • Mishra, Eminent One

    Mishra, Eminent One

  • Tawnos, the Toymaker

    Tawnos, the Toymaker

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Cabal Coffers

    Cabal Coffers

  • Sundial of the Infinite

    Sundial of the Infinite

  • Arcanist's Owl

    Arcanist's Owl

  • Gemstone Caverns

    Gemstone Caverns

  • Altar of Dementia

    Altar of Dementia

  • Castle Locthwain

    Castle Locthwain

  • Thought Vessel

    Thought Vessel

Summary

The game featured four players each piloting commanders from The Brothers' War set, showcasing unique artifact and synergy-driven strategies. Early turns saw players establishing mana bases and deploying key artifact creatures, including Urza, Prince of Kroog, who aimed to generate infinite mana and produce a large army of soldier tokens. Gix, Yawgmoth Praetor utilized a disruptive discard and library exile ability to cast opponents’ spells for free, leveraging a classic combo with Cabal Coffers and Torment of Hellfire to drain life and gain card advantage. Tawnos, the Toymaker focused on copying beast and bird creatures to overwhelm opponents with a doubled Craterhoof Behemoth finish, while Mishra, Eminent One planned to exploit token copies of artifact creatures alongside Mind Slaver to potentially control other players’ turns. A pivotal moment was when Urza Prince of Kroog entered the battlefield, signaling a shift toward artifact token production and combo potential. Meanwhile, Gix’s strategy of exiling and casting opponents’ cards introduced a constant threat of disruption and resource denial. Tawnos steadily built a threatening board with artifact copies of creatures, setting up a powerful Craterhoof swing. Mishra’s ability to create haste tokens that could be sacrificed to take extra turns or control opponents’ turns presented a looming control combo. The interplay of these artifact-centric strategies created a dynamic battlefield where infinite mana combos, powerful token armies, and control elements competed for dominance, with players needing to carefully navigate threats and opportunities as the game unfolded.

Description

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Decklists: CGB - www.moxfield.com/decks/rzglbwskxkaem9vhaMEDcw Blake - www.moxfield.com/decks/FWZw24r1tkC0DaDxta6_Tw Ben - www.moxfield.com/decks/rtr6DxIAmEKS4ZZj4S2Ljg Shea - www.moxfield.com/decks/92B41v5NkEGICMnozbMgUA

Twitter: CGB: @covertgoblue Blake: @blakebandro Ben: @GreedLordMTG Shea: @TheWorstShea

Title Music by Sam Plotkin - www.samplotkinmusic.com Additional music by Rattlesnake Logo design by HolyMTG - [email protected] Twitter @HolyMTG

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