Ellie & Ellie vs. The Fantastic Four - Duel Commander - EDH│MTG│bitzelberg thumbnail Blurred backdrop thumbnail

Ellie & Ellie vs. The Fantastic Four - Duel Commander - EDH│MTG│bitzelberg

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bitzelberg 346 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Fantastic Four

    The Fantastic Four

    This deck employs a midrange creature control plan centered around flicker effects and token generation. It uses cards with 'four' in their names for synergy, aiming to generate value through repeated enter-the-battlefield triggers and board resilience. The deck controls aggression with tempo counterspells and removal, winning through incremental advantages and board dominance.

  • Ellie, Brick Master Ellie, Vengeful Hunter

    Ellie, Brick Master / Ellie, Vengeful Hunter

    An aggressive aristocrats-style deck that focuses on creating a wide board of creatures and sacrificing them for value. It leverages cards with battle cry and sacrifice triggers to apply pressure quickly. The deck attempts to maintain tempo by recurring threats and using discard and removal to disrupt opponents, aiming to overwhelm with fast damage and synergies.

Gameplay Insights

  • 1

    The use of flicker effects on creatures with enter-the-battlefield abilities in The Fantastic Four deck provided strong board resilience and value, allowing the player to maintain pressure and control simultaneously.

  • 2

    Discarding and sacrificing creatures strategically was key for the Ellie deck to generate value, but the presence of efficient removal like Fatal Push slowed down the aggressive momentum considerably.

  • 3

    The interaction between Oko, Thief of Crowns and the opposing tokens created a difficult board state for Ellie’s aggressive plan to overcome, showcasing the power of planeswalkers in controlling tempo in Duel Commander.

  • 4

    Choosing when to attack and block carefully was important, as the Ellie player attempted to trade efficiently to preserve life and board presence but ultimately could not keep up with the midrange control elements.

  • 5

    The final concession highlighted the challenge for aggressive decks to break through a flicker/control midrange deck that effectively utilizes removal, counterspells, and value creatures in this format.

Notable Cards

  • Oko, Thief of Crowns

    Oko, Thief of Crowns

  • Fatal Push

    Fatal Push

  • Arcane Signet

    Arcane Signet

  • Cult Conscript

    Cult Conscript

  • Gravecrawler

    Gravecrawler

  • Nature's Lore

    Nature's Lore

  • The Fantastic Four

    The Fantastic Four

Gameplay Summary

The game featured a matchup between a midrange flicker/control deck led by The Fantastic Four and an aggressive aristocrats-style deck piloted by Ellie, Brick Master and Ellie, Vengeful Hunter.

The Fantastic Four deck aimed to leverage flicker effects and tokens to maintain board presence and card advantage, while the Ellie deck sought to apply pressure through aggressive creatures and sacrifice synergies.

Early turns saw both players develop their board states with mana ramp, token creation, and creatures like Thundering Falco and Oko, Thief of Crowns.

The Fantastic Four player utilized flicker effects and removal spells such as Fatal Push to control the board and disrupt the opponent's key threats.

Ellie’s deck attempted to build a board presence with creatures and sacrifice outlets but was effectively slowed down by the control elements and removal from the Fantastic Four deck.

A crucial moment occurred when the Fantastic Four player successfully killed the Ellie commander and disrupted the aggressive momentum, gaining a tempo advantage.

Eventually, the Ellie player conceded as the pressure from The Fantastic Four’s resilient board state and disruption proved overwhelming, highlighting the difficulty of breaking through a flicker/control midrange deck with a more aggressive strategy in this matchup.

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