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I Hate Your Deck #83 Judith v Mizzix v Admiral Brass v Rocco || Commander Gameplay MTG EDH

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Judith, Carnage Connoisseur

    Judith, Carnage Connoisseur

    Cast multiple instant and sorcery spells to trigger Judith's ability, granting spells deathtouch and lifelink or creating damaging imp tokens, thereby controlling the board and draining opponents through combat damage.

  • Mizzix of the Izmagnus

    Mizzix of the Izmagnus

    Control the game by casting and copying instants and sorceries to build experience counters, which reduce spell costs and enable powerful counterspells and card advantage, aiming to dominate through spell mastery and disruption.

  • Admiral Brass, Unsinkable

    Admiral Brass, Unsinkable

    Mill cards to fill the graveyard with pirates and repeatedly resurrect them with finality counters that grant haste and a last-chance effect, creating a persistent and aggressive pirate army to overwhelm opponents.

  • Rocco, Street Chef

    Rocco, Street Chef

    Exile cards from all players' libraries and allow casting spells and lands from exile to gain +1/+1 counters on creatures and create food tokens, enabling a unique form of resource generation and interactive gameplay centered on shared exile manipulation.

Gameplay Insights

  • 1

    Judith's aggressive approach was supported by casting numerous instants and sorceries, consistently generating tokens and enhancing creatures to apply pressure.

  • 2

    Mizzix's control strategy was evident through the use of counterspells and spell-copying, aiming to slow down opponents and conserve board control.

  • 3

    Admiral Brass's ability to mill and resurrect pirates created recurring threats that forced opponents to respond quickly or face an overwhelming pirate army.

  • 4

    Rocco's exile mechanic introduced a dynamic element where all players could cast spells from exile, fostering interactive play and increasing the value of each spell cast.

  • 5

    The group maintained a balanced power level through pregame discussions to ensure a fun and competitive environment, reflecting thoughtful deck construction and gameplay pacing.

Notable Cards

  • Robber of the Rich

    Robber of the Rich

  • Mystical Tutor

    Mystical Tutor

  • Pull from Tomorrow

    Pull from Tomorrow

  • Arcane Signet

    Arcane Signet

  • Malakir Rebirth // Malakir Mire

    Malakir Rebirth // Malakir Mire

Summary

The game began with each player establishing their mana base, setting the stage for diverse strategies revolving around spellcasting and creature recursion. Judith focused on leveraging her ability to grant instants and sorceries added utility by generating tokens or enhancing creatures with deathtouch and lifelink, which allowed her to maintain pressure through combat and incremental damage. Mizzix aimed to advance a control and spell-copying strategy, gaining experience counters to reduce the cost of powerful spells and counterspells, effectively controlling the board. Admiral Brass sought to mill cards and resurrect pirate creatures with finality counters, creating a recurring aggressive pirate army that could swing decisively during combat phases. Rocco's deck revolved around exiling and casting spells from exile, capitalizing on this mechanic to generate +1/+1 counters and food tokens, facilitating both board presence and resource generation.

Description

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Show Notes:

We encourage the Pregame and Rule 0 talk before every game, to help set expectations to create a healthy community, where we can all have fun playing this game.

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