Deck Strategies
Adrix and Nev, Twincasters
Focuses on casting multiple spells per turn and copying them to generate value, overwhelm opponents with tokens, and draw cards to maintain board control and pressure.
Kenrith, the Returned King
A human tribal deck that leverages legendary humans to build a strong board presence, relying on synergies and combat prowess to dominate opponents.
Vishgraz, the Doomhive
An infect-focused deck that aims to quickly distribute poison counters through tokens and infect creatures, winning by reducing opponents’ life via poison instead of traditional damage.
Satoru Umezawa
Utilizes ninjutsu to cheat large creatures into play by bouncing smaller creatures back to hand, exploiting powerful enter-the-battlefield effects to gain advantage and aggressively attack.
Gameplay Insights
- 1
Using Mystic Reflection on Kenrith to turn him into a small creature neutralized a major threat and disrupted his board impact.
- 2
Grand Abolisher was played to prevent opponents from casting spells or activating abilities during the player's turn, aiming to protect key plays.
- 3
Adrix and Nev’s ability to generate multiple token copies of creatures and spells created significant card draw and board presence, accelerating their game plan.
- 4
Vishgraz’s focus on poison counters through infect creatures and tokens created a constant ticking clock for opponents, forcing them to respond quickly.
- 5
Satoru Umezawa’s ninjutsu strategy allowed for unexpected attacks and value generation by bouncing creatures and cheating in powerful ones.
Notable Cards
Mystic Reflection
Grand Abolisher
Replicating Ring
Skrelv's Hive
Summary
The game started with all four commanders establishing their board presence through early ramp and minor aggression. Vishgraz, the Doomhive focused on accumulating poison counters via infect creatures and token generation, steadily applying pressure to opponents. Satoru Umezawa utilized ninjutsu mechanics to cheat large creatures into play, aiming to leverage powerful enter-the-battlefield effects. Kenrith, the Returned King played a human tribal deck with a focus on assembling a formidable army of legendary humans, while Adrix and Nev, Twincasters aimed to overwhelm the table with spell copying and token creation. A pivotal moment occurred when Mystic Reflection was used on Kenrith, turning him into a copy of a small creature, effectively neutralizing his immediate threat and showcasing how disruption can drastically shift the board state. This allowed other players to stabilize and counterattack. Adrix and Nev capitalized on their ability to create multiple tokens and draw cards, generating significant value through spell duplication. Meanwhile, Vishgraz continued to chip away with poison counters and token swarms, aiming for an infect finish. The interplay of token generation, spell copying, and ninjutsu tricks kept the game dynamic and tense as players balanced aggression with disruption. The game’s win condition revolved around either poison damage through Vishgraz or overwhelming board presence and value engines from Adrix and Nev or Kenrith’s human synergies.