Deck & Commander Strategies

Sergeant John Benton
An instant-heavy deck that aims to connect with John Benton to draw cards and gain incremental advantage by casting numerous instants and sorceries, then passing the turn to maintain tempo.

Omnath, Locus of Creation
A guild gates and ramp-focused deck with alternate win conditions like Maze's End, generating value through landfall and creatures while controlling the board and advancing its combo.

Muerra, Trash Tactician
A ramp-centric deck that exiles and recasts powerful creatures from exile to gain life and board presence, using expend mechanics and recursion to maintain pressure.

Hashaton, Scarab's Fist
A discard synergy deck that creates 4/4 zombie token copies of big creatures discarded to graveyard, leveraging recursion combos such as Karmic Guide and Archon of Cruelty to overwhelm opponents.
Gameplay Insights
- 1
Sam's timely use of Force of Vigor to destroy key ramp pieces Crucible of Worlds and Great Hinge disrupted opponents' mana acceleration and board development.
- 2
Jason's decision to cast Blasphemous Act after losing ramp crucially reset the board, giving him a chance to rebuild from a more neutral state.
- 3
Chandler leveraged Hasheton's ability multiple times in a turn to create powerful zombie copies of discarded creatures, enabling recursion combos that pressured opponents effectively.
- 4
Kaden used landfall synergy and careful mana management with creatures like Thracios and spells like Fabricate to maintain card advantage and board presence.
- 5
Sam consistently applied commander damage with Sergeant John Benton to draw cards and keep opponents under pressure while ramping mana and playing lands.
- 6
The interplay of discard triggers and recursion from Chandler's deck created resilient threats that required opponents to adjust their strategies.
Notable Cards
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Sergeant John Benton
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Omnath, Locus of Creation
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Muerra, Trash Tactician
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Hashaton, Scarab's Fist
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Force of Vigor
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Blasphemous Act
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Karmic Guide
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Archon of Cruelty
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Crucible of Worlds
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Rona, Herald of Invasion // Rona, Tolarian Obliterator
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Lightning Greaves
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Nissa, Resurgent Animist
Gameplay Summary
The game began with all four players establishing their mana bases and early ramp.
Sam on Sergeant John Benton focused on casting lots of instants and sorceries to trigger John's ability for card draw and incremental advantage.
Kaden on Omnath, Locus of Creation, set up a guild gate theme with key cards like Crucible of Worlds and Mazes End for alternate win conditions, while also generating value with Nissa, Resurgent Animist and other ramp.
Jason piloted Muerra, Trash Tactician, aiming to exile and recast powerful creatures like Great Hinge and Flaming Tyrannosaurus, gaining life and board presence.
Chandler on Hashaton, Scarab's Fist, leveraged discard synergies to create 4/4 zombie copies of large creatures and recur powerful threats like Karmic Guide and Archon of Cruelty, creating a resilient and menacing board state. A major turning point occurred when Sam used Force of Vigor to destroy Kaden's Crucible of Worlds and Jason's Great Hinge, disrupting their ramp and board development.
Jason then cast Blasphemous Act to wipe the board, which was partially mitigated by Muerra exiling cards in response.
After the wipe, the game saw renewed aggression with John Benton swinging in for commander damage and Omnath developing a strong board presence with multiple bugs and ramp cards.
Chandler's Hasheton repeatedly triggered to create zombie tokens copying discarded creatures, enabling combos like Karmic Guide and Archon of Cruelty to pressure opponents.
The game evolved into a tight contest of resource management, recursion, and incremental damage, with each player leveraging their deck's unique mechanics to gain advantage and threaten victory.











































