Tymna/Dargo vs Lumra vs Slimefoot & Squee vs Gretchen | cEDH Gameplay thumbnail Blurred backdrop thumbnail

Tymna/Dargo vs Lumra vs Slimefoot & Squee vs Gretchen | cEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Dargo, the Shipwrecker Tymna the Weaver

    Tymna the Weaver & Dargo, the Shipwrecker

    A fast, sacrifice-focused deck that uses creatures and artifacts to generate value and damage through sacrifice triggers, backed by reanimation and disruption to win unexpectedly.

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    Ramp-based midrange deck focused on land synergies and generating large amounts of mana quickly to overwhelm opponents with powerful creatures and spells.

  • Slimefoot and Squee

    Slimefoot and Squee

    A token and recursion deck that builds board presence through sacrificing and reanimating tokens, aiming for combo potential to drain opponents or control the board.

  • Gretchen Titchwillow

    Gretchen Titchwillow

    Value control deck leveraging infinite draw engines and land-based combos to generate overwhelming card advantage and lock opponents out of the game.

Gameplay Insights

  • 1

    Reanimating Mayhem Devil was a key play that pressured opponents by punishing their sacrifices, shifting board control significantly.

  • 2

    Players carefully managed treasure tokens generated from various effects to enable flexible mana use and maintain tempo.

  • 3

    The interaction between sacrifice outlets and sacrifice triggers created complex combat and damage calculation scenarios that influenced attack decisions.

  • 4

    Gretchen's multiple treasures and infinite draw engines made it difficult for opponents to disrupt her game plan early on.

  • 5

    Players had to balance removal and counterspells to prevent opponents from establishing critical combos or overwhelming board states.

Notable Cards

  • Mayhem Devil

    Mayhem Devil

  • Eternal Witness

    Eternal Witness

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Final Fortune

    Final Fortune

  • Portable Hole

    Portable Hole

  • Collector Ouphe

    Collector Ouphe

  • Prismatic Vista

    Prismatic Vista

Gameplay Summary

The game featured a dynamic four-player Commander pod with five different commanders, showcasing a variety of archetypes including turbo sacrifice, ramp midrange, token recursion, and value control.

Early turns involved setting up mana bases and playing key ramp and utility lands, with players carefully managing resources and waiting for opportunities to leverage their deck synergies.

Gretchen Titchwillow demonstrated strong value generation with infinite draw and land-based loops, while Tymna and Dargo utilized sacrifice engines and reanimation to pressure opponents unexpectedly. A pivotal moment occurred when Dargo reanimated Mayhem Devil, enabling significant board control through sacrifice triggers.

Meanwhile, Lumra's ramp strategy allowed for explosive mana plays, threatening to cast large spells or multiple threats in a single turn.

The interplay between Slimefoot and Squee's token generation and recursion added pressure and combo potential, forcing players to respond carefully.

Throughout the midgame, players exchanged tempo swings with removal, counterspells, and value spells, with the game state often shifting dramatically.

The combination of sacrifice effects, treasure generation, and powerful draw spells created a tense environment where each decision could lead to a sudden win or devastating loss.

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