Commander Rumble 002 Thrasios/Tymna v Urza Lord High Artificer v Tymna/Kraum v Birgi #cedh Gameplay thumbnail Blurred backdrop thumbnail
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Commander Rumble 002 Thrasios/Tymna v Urza Lord High Artificer v Tymna/Kraum v Birgi #cedh Gameplay

Combat Step


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Focuses on generating massive mana with artifacts and leveraging Urza's Saga to produce additional value, aiming to control the board and win through artifact synergy and combo potential.

  • Tymna the Weaver Thrasios, Triton Hero

    Thrasios, Triton Hero // Tymna the Weaver

    Combines Thrasios's card advantage and ramp with Tymna's incremental card draw from combat damage, aiming for efficient resource generation and control to set up combos or overwhelm opponents.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver // Kraum, Ludevic's Opus

    Utilizes commander damage and card draw through combat damage triggers, while applying pressure with timely spells and leveraging mana acceleration to execute mid-game combos.

  • Birgi, God of Storytelling // Harnfel, Horn of Bounty

    Birgi, God of Storytelling // Harnfel, Horn of Bounty

    Generates large amounts of red mana to cast multiple spells quickly, triggering damage effects like Gutter Snipe and leveraging graveyard recursion and spell velocity to create lethal damage loops.

Gameplay Insights

  • 1

    The Wheel of Fortune cast mid-game significantly disrupted players' hands, reshaping resource availability and enabling new lines of play.

  • 2

    Birgi's combination of generating massive mana via her ability and casting multiple spells in sequence maximized Gutter Snipe triggers, creating continuous damage output.

  • 3

    Using Increasing Vengeance to double the casting of spells from the graveyard created a powerful loop that the Birgi player exploited to repeatedly deal damage and draw cards.

  • 4

    Underworld Breach enabled the reuse of key spells from the graveyard, extending the combo's reach and securing the game-ending damage chain.

  • 5

    Targeting key players for commander damage and incremental card draw via Tymna and Kraum put steady pressure on opponents while setting up for mid to late-game combos.

Notable Cards

  • Mox Diamond

    Mox Diamond

  • Jeweled Lotus

    Jeweled Lotus

  • Urza's Saga

    Urza's Saga

  • Wheel of Fortune

    Wheel of Fortune

  • Bloodstained Mire

    Bloodstained Mire

  • Sol Ring

    Sol Ring

  • Valakut Awakening // Valakut Stoneforge

    Valakut Awakening // Valakut Stoneforge

  • Increasing Vengeance

    Increasing Vengeance

  • Underworld Breach

    Underworld Breach

  • Faithless Looting

    Faithless Looting

  • Burning Inquiry

    Burning Inquiry

Gameplay Summary

The game began with players developing their mana bases and early board presence, including ramp artifacts like Mox Diamond, Jeweled Lotus, and Sol Ring.

Early combat focused on incremental damage exchanges, primarily targeting key players to maintain pressure.

The Urza player established a strong artifact foundation, including Urza's Saga and various mana rocks, while the Thrasios/Tymna and Tymna/Kraum decks leveraged card draw and incremental value via combat damage and commanders' abilities. A critical turning point was when the Tymna/Kraum deck executed a Wheel of Fortune, reshuffling hands and discarding key cards, which significantly reshaped the game state.

Subsequently, the Birgi player triggered multiple abilities to generate large amounts of red mana and cast a sequence of spells, including Gutter Snipe and Valakut Awakening, generating extensive damage and card draw triggers.

Using a combination of recursion through Increasing Vengeance and graveyard interactions with Underworld Breach, the Birgi player locked in a powerful loop that repeatedly pinged opponents with Gutter Snipe damage, eventually ending the game in their favor.

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