Deck & Commander Strategies
Tameshi, Reality Architect
Grind incremental value by repeatedly bouncing lands and artifacts to gain card advantage, then close out the game with an infinite turn combo.
Malcolm, Keen-Eyed Navigator & Tana, the Bloodsower
Midrange deck that grinds value through token and treasure generation and aims to win via a Glint-Horn Buccaneer combo that creates infinite treasure tokens.
Kinnan, Bonder Prodigy
Ramp and generate enormous amounts of mana through Kinnan’s ability, then leverage infinite mana combos to dig through the deck and finish the game.
Kess, Dissident Mage
Combat early disruption and graveyard recursion to cast multiple spells per turn, accelerating towards a fast combo or control finish.
Gameplay Insights
- 1
Tameshi’s ability to bounce lands and artifacts was pivotal in maintaining card advantage and disrupting opponents’ mana bases and key permanents.
- 2
Cal’s use of Seal of Removal on Malcolm and subsequent counter interactions highlighted the importance of interactive spells and timely disruption to protect combo pieces.
- 3
Maccoy’s Resculpt targeting Glint-Horn Buccaneer was a key move that forced Cal to create a 4/4 Elemental token, disrupting Cal’s combo setup temporarily.
- 4
Adam’s repeated use of Dark Confidant provided valuable card selection and enabled him to reveal and cast powerful spells like Reanimate and Mystical Tutor early.
- 5
Urza's Saga on Trey’s side was a strong engine, fetching Mox Diamond and applying pressure while synergizing with Tameshi’s bounce ability to maintain tempo.
- 6
The interplay of treasure generation from Malcolm/Tana and artifact ramp from Tameshi created a complex resource management scenario, with multiple players racing to assemble infinite combos.
Notable Cards
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Tameshi, Reality Architect
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Malcolm, Keen-Eyed Navigator
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Tana, the Bloodsower
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Kinnan, Bonder Prodigy
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Kess, Dissident Mage
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Aura of Silence
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Urza's Saga
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Seal of Removal
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Mana Crypt
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Glint-Horn Buccaneer
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Drannith Magistrate
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Mystic Remora
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Dark Confidant
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Chrome Mox
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Jeweled Lotus
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Resculpt
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Flusterstorm
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Reanimate
Gameplay Summary
The game began with aggressive early plays, with each player quickly establishing their board presence and mana acceleration.
Trey on Tameshi, Reality Architect, efficiently used Tameshi’s ability to bounce lands and key artifacts, generating card advantage and disrupting opponents.
Cal piloted the Malcolm/Tana partner pair, aggressively assembling combo pieces like Glint-Horn Buccaneer and using treasure generation to gain incremental advantage.
Maccoy on Kinnan focused on ramp and card selection, though he struggled to find critical pieces early on.
Adam on Kess, Dissident Mage utilized graveyard recursion and disruption to maintain pressure, casting key spells like Dark Confidant and Lim-Dul's Vault to dig for answers and combos. A turning point came when Trey leveraged Urza's Saga to fetch powerful artifacts and maintain tempo, while also deploying disruptive creatures like Drannith Magistrate.
Cal attempted to establish his combo with Glint-Horn Buccaneer but faced counterplay from Trey’s Seal of Removal and Maccoy’s Flusterstorm.
Meanwhile, Adam repeatedly utilized Dark Confidant to reveal high-impact spells and cast reanimation effects to maintain board presence.
The interplay of artifact-based ramp, bounce effects from Tameshi, and treasure/token generation from Malcolm/Tana created a dynamic board state with significant interaction and disruption.
The game’s win conditions centered around infinite combos: Tameshi’s infinite turns combo, Malcolm/Tana’s Glint-Horn Buccaneer combo, Kinnan’s infinite mana engine, and Kess’s recursive spell value and potential combo finishers.