Deck Strategies
Elesh Norn, Mother of Machines
The Elesh Norn deck aims to control the board and limit the opponents' options. The player tries to restrict the opponents' creatures while enhancing their own.
Jor Kadeen, First Goldwarden
Jor Kadeen's strategy revolves around creating a series of small creatures, arming them with various weapons, and using their increased power to topple the opponents.
Karumonix, the Rat King
The Karumonix deck is built around rat colonies. The player seeks to flood the board with rat tokens and use the commander's abilities to gain further advantage.
Slobad, Iron Goblin
Slobad's deck utilizes artifacts to generate mana and fuel its game plan. The player plans to counter powerful threats while building up their own board.
Gameplay Insights
- 1
The Rule of Law card played a significant role in the game, limiting each player to casting only one spell per turn and shaping the overall strategy of the game.
- 2
The moment when the Palace Jailer made a player the Monarch shifted the dynamics of the game, as each player started to vie for the Monarch status.
- 3
The activation of Forgemaster to respond to Palace Jailer's exile was a pivotal moment, demonstrating the use of artifact synergies in the Slobad deck.
Notable Cards
Elesh Norn, Mother of Machines
Jor Kadeen, First Goldwarden
Karumonix, the Rat King
Slobad, Iron Goblin
Palace Jailer
Rule of Law
Summary
The game started off with each player establishing their board presence and laying out their strategies. Jor Kadeen aimed to create an army of small creatures and equip them with weapons, while Slobad planned to use artifacts for mana and counter the 'ban-worthy' Elesh Norn. Elesh Norn focused on controlling the board, with the player intending to 'chastise and write off' their opponents' creatures. Karumonix, the Rat King, played a rat colony deck with the commander enhancing the rat strategy. The game progressed with each player taking strikes at each other and attempting to gain the advantage, while negotiating around a rule of law that restricted them to one spell per turn. There were several key moments such as the activation of Forgemaster, the play of Palace Jailer making a player the Monarch, and the playing of Hammer of Nazahan.