Deck Strategies
The Ur-Dragon
Ramp mana quickly to cast large dragons and powerful spells, control the board with discard and removal, and win through overwhelming damage from flying threats.
Inalla, Archmage Ritualist
Utilize wizard tribal synergies, ninjutsu, and flicker effects to generate repeated value and apply pressure through evasive creatures and combo interactions.
Marchesa, the Black Rose
Leverage +1/+1 counters and dethrone mechanics to grow creatures, force sacrifices with disruptive creatures like Plaguecrafter, and maintain board presence through recursion.
Yuriko, the Tiger's Shadow
Use ninjutsu to sneak in unblockable attacks, triggering damage-based reveals from the top of the deck to chip away at opponents' life totals incrementally.
Gameplay Insights
- 1
Marchesa’s Plaguecrafter forced multiple sacrifices, allowing Chasm Skulker to grow and generate squid tokens, shifting board control.
- 2
Yuriko’s player effectively used commander jutsu and ninjutsu to maximize damage triggers from the top of the library, dealing incremental damage to all opponents.
- 3
The Ur-Dragon ramped quickly with mana rocks and shock lands, casting large dragons that pressured opponents while disrupting their hands.
- 4
The use of Temporal Manipulation granted extra turns, enabling additional combat phases and triggers, significantly impacting the game tempo.
- 5
Marchesa’s ability to maintain counters and recur creatures made her board resilient to removal spells.
- 6
Players used strategic blocking decisions and bounce effects to mitigate damage and protect key creatures.
Notable Cards
Chasm Skulker
Plaguecrafter
Triton Shorestalker
Temporal Manipulation
Command Tower
Chromatic Lantern
Brainstorm
Familiar's Ruse
Summary
The game began with each player setting up their mana base and early board presence, with Marchesa ramping into creatures like Chasm Skulker and a Plaguecrafter to disrupt opponents. The Ur-Dragon deck focused on mana acceleration with cards like Chromatic Lantern and Dragon's Horde, eventually deploying powerful threats like Baelfire Dragon and Nicol Bolas, Ravager. Yuriko leveraged ninjutsu to sneak in evasive attacks, triggering damage-based reveals from the top of the deck to chip away at opponents' life totals. Inalla’s deck played more of a wizard tribal strategy, using ninjutsu and flicker effects to generate value and pressure foes. A pivotal moment occurred when Marchesa used Plaguecrafter to force sacrifices, thinning the board and allowing Chasm Skulker to grow with multiple counters from combat and card draw spells like Brainstorm. The Ur-Dragon player maintained board control by deploying dragons and using discard effects to disrupt. Yuriko’s player utilized commander jutsu and ninjutsu repeatedly to maximize damage output and trigger Yuriko’s ability, dealing damage to all opponents through card reveals. The game saw a mix of combat damage, creature removal, and strategic sacrifices, with powerful dragons and recursive creatures shaping the board state. The extra turn spell Temporal Manipulation also influenced the tempo, allowing additional attacks and triggers. Overall, the game revolved around incremental damage and board presence, with Marchesa building a resilient board with counters, The Ur-Dragon deploying large flying threats, and Yuriko capitalizing on evasive ninjutsu strikes for incremental damage. The win condition mainly focused on dealing consistent damage through combat and triggers, leveraging each commander’s unique abilities to chip away at opponents' life totals and control the pace of the game.