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DEATH TAKES MANHATTAN FEAT. @cedhtv - cEDH - S13E8 - ATRAXA v HELIOD v NARSET v OMNATH MTG GAMEPLAY

Veil of Death MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Narset, Enlightened Exile

    Narset, Enlightened Exile

    Control and combo-oriented deck using wheels, card draw, and spellcasting to dig for a game-winning combo or burn finish, leveraging Narset's prowess for extra value and protection.

  • Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    Midrange and control deck focusing on efficient creatures, impactful enchantments like Smothering Tithe, and disruption through Grand Abolisher and Silence to maintain board dominance.

  • Omnath, Locus of All

    Omnath, Locus of All

    Landfall and value generation deck using land ramp, elemental synergies, and interaction to build a board presence and control the game tempo through efficient spells and creatures.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    Value-oriented deck with strong interaction, flash creatures, and disruption spells, aiming to stabilize and out-resource opponents while protecting its board with spells like Veil of Summer and Grand Abolisher.

Gameplay Insights

  • 1

    Players strategically used wheels and card draw spells like Rhystic Study and Memory Jar to continuously refill their hands and disrupt opponents’ plans.

  • 2

    Casting Mindbreak Trap on a high storm count prevented a critical combo, showcasing the importance of well-timed counterspells in cEDH games.

  • 3

    Grand Abolisher was repeatedly used to protect key spells and prevent opponents from responding during critical turns.

  • 4

    Veil of Summer was cast to negate black and blue disruption, allowing the caster to maintain momentum and protect their combo pieces.

  • 5

    Players carefully managed their mana and spell sequencing to maximize the value of interaction spells and maintain board control.

Notable Cards

  • Lotus Petal

    Lotus Petal

  • City of Brass

    City of Brass

  • Rhystic Study

    Rhystic Study

  • Mystic Remora

    Mystic Remora

  • Eternal Witness

    Eternal Witness

  • Grand Abolisher

    Grand Abolisher

  • Veil of Summer

    Veil of Summer

  • Smothering Tithe

    Smothering Tithe

  • Mindbreak Trap

    Mindbreak Trap

  • Memory Jar

    Memory Jar

  • Flusterstorm

    Flusterstorm

  • Ad Nauseam

    Ad Nauseam

Summary

The game began with a typical mana ramp and card draw setup from all four commanders. Early plays utilized key mana rocks like Lotus Petal, Mox Pupil, and City of Brass to accelerate into powerful spells. Narset focused on drawing and filtering cards rapidly with spells like Rhystic Study and Mystic Remora, aiming to control the pace with wheels and card advantage. Atraxa leveraged powerful value creatures such as Eternal Witness and Grand Abolisher, along with interaction like Silence and Veil of Summer to protect her board state and disrupt opponents. Omnath and Heliod both contributed pressure through efficient creatures and enchantments, with Heliod casting impactful spells like Smothering Tithe and Grand Abolisher to establish board control. Midgame saw a flurry of interaction including wheels, countermagic, and key disruption spells like Flusterstorm and Silence, which shaped the board state. A pivotal moment was the casting of Mindbreak Trap in response to a storm count, countering a major combo attempt and preserving board presence. Memory Jar was also cast, forcing players to discard and redraw, which reshuffled the game state significantly. The game featured complex stack interactions and multiple layers of protection and counterplay, with Atraxa's ability to flash in creatures like Ocean Thief and recast Grand Abolisher proving valuable in maintaining tempo. Towards the late game, Narset's deck focused on maximizing card draw and leveraging spells like Ad Nauseam to dig for a win condition, while other players continued to jockey for control with removal and taxing effects. The overall game revolved around balancing between resource accumulation and timely disruption, with each player attempting to outmaneuver others through careful sequencing and strategic use of interaction. The game was marked by intense spell stacking, critical counterspells, and wheel effects that constantly shifted the advantage among the four players.

Description

Spoiler and Disclaimer, yes this was a long game and some triggers were forgotten, and that happens, even if one of em was…very important for the game. So Remember, if you notice it, leave in the comments JUSTICE FOR MONS’ SANDWICH ;)

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Decklists: Mons: www.moxfield.com/decks/Q9SEukMRfkSuvhzMGtrh9Q Pontus: www.moxfield.com/decks/iWfzlmMO6UelCNT6xG1oeA Rhetoric: www.moxfield.com/decks/U0Ikv6hWRkKvnbD09OZYWA Death: www.moxfield.com/decks/JkxXxvPqnEaQf85W4-C79A

Intro & Background Music: Tearing the Veil from Death Produced and Mixed by Black Neptune Studios

In Spirit and Flesh Produced and Mixed by Black Neptune Studios

Shadow of Death Produced and Mixed by Black Neptune Studios

Rose-Tinted Ashes Produced and Mixed by Brandon Yates

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