Deck Strategies
Narset, Enlightened Exile
Control and combo-oriented deck using wheels, card draw, and spellcasting to dig for a game-winning combo or burn finish, leveraging Narset's prowess for extra value and protection.
Heliod, the Radiant Dawn // Heliod, the Warped Eclipse
Midrange and control deck focusing on efficient creatures, impactful enchantments like Smothering Tithe, and disruption through Grand Abolisher and Silence to maintain board dominance.
Omnath, Locus of All
Landfall and value generation deck using land ramp, elemental synergies, and interaction to build a board presence and control the game tempo through efficient spells and creatures.
Atraxa, Grand Unifier
Value-oriented deck with strong interaction, flash creatures, and disruption spells, aiming to stabilize and out-resource opponents while protecting its board with spells like Veil of Summer and Grand Abolisher.
Gameplay Insights
- 1
Players strategically used wheels and card draw spells like Rhystic Study and Memory Jar to continuously refill their hands and disrupt opponents’ plans.
- 2
Casting Mindbreak Trap on a high storm count prevented a critical combo, showcasing the importance of well-timed counterspells in cEDH games.
- 3
Grand Abolisher was repeatedly used to protect key spells and prevent opponents from responding during critical turns.
- 4
Veil of Summer was cast to negate black and blue disruption, allowing the caster to maintain momentum and protect their combo pieces.
- 5
Players carefully managed their mana and spell sequencing to maximize the value of interaction spells and maintain board control.
Notable Cards
Lotus Petal
City of Brass
Rhystic Study
Mystic Remora
Eternal Witness
Grand Abolisher
Veil of Summer
Smothering Tithe
Mindbreak Trap
Memory Jar
Flusterstorm
Ad Nauseam
Summary
The game began with a typical mana ramp and card draw setup from all four commanders. Early plays utilized key mana rocks like Lotus Petal, Mox Pupil, and City of Brass to accelerate into powerful spells. Narset focused on drawing and filtering cards rapidly with spells like Rhystic Study and Mystic Remora, aiming to control the pace with wheels and card advantage. Atraxa leveraged powerful value creatures such as Eternal Witness and Grand Abolisher, along with interaction like Silence and Veil of Summer to protect her board state and disrupt opponents. Omnath and Heliod both contributed pressure through efficient creatures and enchantments, with Heliod casting impactful spells like Smothering Tithe and Grand Abolisher to establish board control. Midgame saw a flurry of interaction including wheels, countermagic, and key disruption spells like Flusterstorm and Silence, which shaped the board state. A pivotal moment was the casting of Mindbreak Trap in response to a storm count, countering a major combo attempt and preserving board presence. Memory Jar was also cast, forcing players to discard and redraw, which reshuffled the game state significantly. The game featured complex stack interactions and multiple layers of protection and counterplay, with Atraxa's ability to flash in creatures like Ocean Thief and recast Grand Abolisher proving valuable in maintaining tempo. Towards the late game, Narset's deck focused on maximizing card draw and leveraging spells like Ad Nauseam to dig for a win condition, while other players continued to jockey for control with removal and taxing effects. The overall game revolved around balancing between resource accumulation and timely disruption, with each player attempting to outmaneuver others through careful sequencing and strategic use of interaction. The game was marked by intense spell stacking, critical counterspells, and wheel effects that constantly shifted the advantage among the four players.