Deck & Commander Strategies
The Scarab God
A slower, value-oriented zombie tribal deck that focuses on reanimating creatures, generating incremental advantage through zombie tokens, and controlling opponents by milling and draining life with Gray Merchant of Asphodel.
Gyruda, Doom of Depths
A clone-centric deck that mills all players to fuel recursion of large creatures, chaining Gyruda and Sakashima to create multiple copies of powerful demon krakens and other threats, aiming to win through milling or combat.
Polukranos, World Eater
A mono-green ramp/control deck that uses big mana to cast Polukranos and equip it with strong equipment like Shadow Spear, controlling the board and pressuring opponents with large, monstrous creatures.
Atraxa, Praetors' Voice
A Phyrexia tribal deck leveraging proliferate and +1/+1 counters, supported by powerful Praetor creatures and control elements like Elesh Norn and Sheoldred, aiming to dominate through board control and incremental advantage.
Gameplay Insights
- 1
Kelly’s use of Gyruda and Sakashima to copy large creatures like Blightsteel Colossus created a major threat that pressured opponents early in the midgame.
- 2
Neo’s Scarab God deck effectively used eternalize triggers combined with creatures like Death Baron and Grave Titan to rapidly build a large zombie army.
- 3
Fitz’s deployment of Elesh Norn and Sheoldred suppressed opponents’ mana ramp and board presence but was ultimately overwhelmed by Neo's zombie token swarm.
- 4
The strategic use of Propaganda and Pact of Negation by Neo slowed down aggressive attacks, buying time to build a winning board state.
- 5
Neo’s timely casting of Gray Merchant of Asphodel for 13 life drain was the decisive turning point, eliminating a major opponent and putting the others on the back foot.
- 6
Kelly’s concession came after being unable to maintain a relevant board presence or recover from the massive zombie token pressure.
Notable Cards
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The Scarab God
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Gray Merchant of Asphodel
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Gyruda, Doom of Depths
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Sakashima of a Thousand Faces
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Polukranos, World Eater
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Atraxa, Praetors' Voice
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Elesh Norn, Grand Cenobite
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Death Baron
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Grave Titan
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Blightsteel Colossus
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Rhystic Study
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Sylvan Library
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Propaganda
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Pact of Negation
Gameplay Summary
The game featured a competitive multiplayer Commander match with four distinctive decks: The Scarab God, Gyruda Doom of Depths clones, Polukranos World Eater ramp/control, and Atraxa, Praetors' Voice Phyrexia tribal.
Early turns saw players setting up their mana bases and key engines, with Kirby's Polukranos deck focusing on ramp and equipment, Kelly's Gyruda deck aiming to chain Kraken clones for milling and potential win with Thassa's Oracle, Fitz's Atraxa assembling a Phyrexian tribal synergy, and Neo's Scarab God building a slow but resilient zombie board. A pivotal moment came when Kelly successfully cast Gyruda, milling key creatures from opponents' decks, and later Sakashima of a Thousand Faces to copy powerful creatures like Blightsteel Colossus, escalating board threats.
Fitz brought in Elesh Norn, Grand Cenobite to suppress mana dorks and deployed Sheoldred to control the board.
Neo responded by eternalizing multiple zombies with Scarab God's triggers, leveraging Death Baron and Grave Titan to flood the battlefield with zombies.
The game climaxed as Neo cast Gray Merchant of Asphodel for massive drain damage, eliminating Kirby and forcing Kelly to concede due to insufficient board presence.
Fitz's Atraxa was powerful but eventually overwhelmed by the zombie horde and board control. The match showcased complex interactions between cloning, reanimation, and incremental value engines.
Neo’s Scarab God deck excelled at grinding through incremental zombie generation and value triggers, culminating in a decisive Gray Merchant play that sealed the game.
Board wipes and strategic responses like Pact of Negation and Propaganda slowed aggressive swings but could not stem the growing zombie tide.