Deck Strategies
Vivi Ornitier
Leverages incremental damage triggers on noncreature spells to whittle down opponents while generating card advantage through enchantments like Curiosity and recursion with Underworld Breach.
Celes, Rune Knight
Uses artifact ramp and card draw to quickly deploy threats and control the board, often disrupting opponents with efficient creatures and light disruption spells.
Noctis, Prince of Lucis
Focuses on controlling the game with efficient disruption spells, recursion, and value engines, aiming to stabilize and then leverage combos for a win.
The Wandering Minstrel
Prioritizes ramping through lands and mana rocks combined with tutors to assemble powerful combos and lock pieces, controlling the board through mana advantage.
Gameplay Insights
- 1
Vivi Ornitier’s noncreature spell triggers combined with Curiosity created strong card draw and incremental damage, pressuring multiple opponents simultaneously.
- 2
Ghostfire Slice used with multiple Vexing Bowmaster triggers was a key early play to severely damage opponents and draw cards.
- 3
Celes’s use of artifact ramp and Blood Moon disrupted opponents’ mana bases, but it was eventually mitigated by other players’ fetch lands and mana fixing.
- 4
Noctis’s player demonstrated the value of recursion and interaction by chaining Silence and Underworld Breach to maintain control despite a rough start.
- 5
The Wandering Minstrel’s mana acceleration with Carpet of Flowers and Lotus Cobra enabled fast casting of powerful tutors and threats, setting up for strong midgame plays.
- 6
Players prioritized attacking the most threatening opponent each turn to keep board state manageable and prevent any single player from gaining a dominant lead early.
Notable Cards
Arcane Signet
Ghostfire Slice
Blood Moon
Carpet of Flowers
Underworld Breach
Gamble
Esper Sentinel
Lotus Cobra
Demonic Tutor
Summary
The game began with each player developing their board and setting up their mana bases. Vivi Ornitier started by establishing ramp and card draw engines with Soul Ring and Arcane Signet, quickly putting pressure on opponents through incremental damage and card advantage. Celes, Rune Knight focused on efficient artifact ramp and card draw, leveraging Mox Diamond and Lotus Pedal to accelerate into impactful creatures like Ranger Captain and Esper Sentinel. Noctis, Prince of Lucis had a slower start due to mulligans but aimed to stabilize and disrupt through spells like Silence and Underworld Breach, eventually casting key cards to control the board. The Wandering Minstrel prioritized land drops and mana acceleration with cards like Carpet of Flowers and Lotus Cobra, and utilized Demonic Tutor and other tutors to find powerful finishers. Key turning points included a well-timed Ghostfire Slice from Vivi’s player, which combined with multiple triggers from Bowmaster and Vexing Bubble, dealt substantial damage and card draws, weakening opponents early on. The interaction of Vivy’s ability dealing damage on noncreature spells synergized strongly with Underworld Breach and Gamble, generating value and disruption. Celes’s use of Blood Moon briefly hampered mana bases but was eventually countered. The players exchanged combat damage strategically, targeting the most threatening opponents to maintain board control. Notably, the game showcased the importance of efficient artifact ramp and instant-speed interaction, as well as the value of recursive combos and card advantage engines to outpace opponents in a competitive multiplayer setting. Although the full conclusion was not shown, the game demonstrated the potent synergy of incremental damage, fast mana, and card draw as a pathway to victory in cEDH.