Deck Strategies
Jhoira, Weatherlight Captain
Leverages cheap artifacts to generate card draw and storm count, aiming to win through a storm combo facilitated by treasures from Dockside Extortionist and mana acceleration artifacts.
Nymris, Oona's Trickster
Midrange control deck focused on board policing and disruption using counterspells and value plays from the commander, aiming to control the game state and outvalue opponents.
Akroma, Vision of Ixidor / Tana, the Bloodsower
A stax hatebear deck that slows opponents with impactful creatures like Thalia and Spirit of the Labyrinth, pumping tokens with Tana and Chroma to win through incremental combat damage.
Edric, Spymaster of Trest
An evasive creature swarm that leverages numerous small flyers to draw cards and control the board, combined with extra turn spells to extend the game and assemble a winning attack.
Gameplay Insights
- 1
Nymris uses Mana Drain to counter a key Natural Order, preventing Edric from accelerating his board state and mana base.
- 2
Akroma/Tana's hatebears like Spirit of the Labyrinth and Thalia effectively slow down storm and draw-heavy strategies by limiting card draw and increasing mana costs.
- 3
Edric leverages Crop Rotation to fetch Gaea's Cradle, significantly boosting his mana production and enabling a faster win condition.
- 4
Jhoira opts not to impress on Chromatic Monks early to preserve resources and keep options open for storm sequencing.
- 5
Mystic Remora plays a pivotal role in taxing opponents' spells, enabling Edric to draw multiple cards while opponents pay the cost.
- 6
Players carefully navigate around hate permanents, timing their plays and attacks to minimize disruption and maximize value.
- 7
Multiple combat phases with incremental damage and token generation create a tense board state where patience and precise timing are crucial.
Notable Cards
Dockside Extortionist
Spirit of the Labyrinth
Thalia, Heretic Cathar
Mystic Remora
Mana Drain
Gaea's Cradle
Natural Order
Crop Rotation
Mana Crypt
Priest of Titania
Demonic Tutor
Teferi, Master of Time
Arcane Signet
Summary
The game starts with a diverse field including artifact-based storm, stax hatebears, midrange control, and evasive creature swarm decks. Jhoira quickly establishes mana acceleration and artifact synergy, generating treasures and drawing cards, while Akroma/Tana applies pressure through hatebears and Chroma pumps to control the board. Nymris comes in with disruption and midrange control elements, and Edric focuses on evasive creatures with extra turn spells. Early interactions include key hate pieces like Spirit of the Labyrinth and Thalia putting a stop to card draw and combo acceleration, while Mystic Remora taxes spells and helps Edric draw into his game plan. As the game progresses, Tana generates saprolings to bolster the board, and Nymris leverages mana drain to counter pivotal plays such as Natural Order. Edric builds a wide board with Knight of the Reliquary, Priest of Titania, and uses Crop Rotation to secure essential lands like Gaea's Cradle, accelerating his mana base significantly. Jhoira's storm plan is slowed by the hatebear effects but remains a threat with Dockside Extortionist treasures. The game sees multiple combat phases with incremental damage and board development, but the primary turning points revolve around effective counterspells and disruption from Nymris and the board control established by Akroma/Tana. The game likely culminates in a combo or overwhelming board presence enabled by mana acceleration and extra turn spells, with players carefully navigating the stack and timing their plays around disruption.