Deck Strategies
The Scarab God
Utilizes milling and reanimation to create zombie copies of creatures in opponents' graveyards, draining opponents' life through devotion and controlling the board with recurring threats.
Osgir, the Reconstructor
Focuses on artifact ramp and duplication, generating large artifact creatures and overwhelming the board with powerful threats like Triplicate Titan by exploiting the synergy of Tron lands and artifact sacrifice.
Mishra, Eminent One
Generates value by copying non-creature artifacts into construct tokens, using token creation and sacrifice effects to draw cards and maintain board presence.
Ghired, Conclave Exile
Creates and copies large creature tokens through populate mechanics and token duplication, building an overwhelming army with synergy from token generators and anthem effects.
Gameplay Insights
- 1
Bear's use of Lotus Bloom to ramp into Triplicate Titan was a pivotal moment that significantly increased his board presence and threat level.
- 2
Stevie’s Scarab God applied incremental life drain through devotion and used Gray Merchant of Asphodel to gain a large life advantage while damaging opponents.
- 3
Mishra’s strategy of creating temporary construct tokens from non-creature artifacts combined with Skullclamp maximized card draw and board development.
- 4
Ghired’s ability to create and copy tokens every attack allowed for constant pressure and board growth, leveraging populate and Mimic Vat for additional value.
- 5
The interaction between Osgir’s exile and artifact token creation allowed for explosive mana generation and board development.
- 6
Players balanced between developing their own synergies and reacting to threats with counterspells and removal, maintaining a dynamic and interactive board state.
Notable Cards
Lotus Bloom
Triplicate Titan
Gray Merchant of Asphodel
Urza's Power Plant
Skullclamp
Mimic Vat
Helm of the Host
Determined Iteration
Idol of Oblivion
Summary
The game began with each player developing their board and executing their deck strategies centered around artifact value, token generation, and reanimation. Stevie's Scarab God deck focused on milling and reanimating powerful creatures while steadily draining opponents' life through devotion effects and zombie tokens. Bear's Osgir, the Reconstructor deck leveraged artifact duplication and the powerful synergy with Lotus Bloom and Urza lands to ramp into large threats like Triplicate Titan. The Mishra Eminent One deck aimed to generate construct tokens by copying non-creature artifacts and leveraging token drawing and sacrificial effects for card advantage. Willie piloted Ghired, Conclave Exile, focusing on creating and copying large green creature tokens using populate and token-copying effects such as Mimic Vat and Helm of the Host. Key turning points involved Bear ramping aggressively with Lotus Bloom and Urza Saga, enabling a massive Triplicate Titan to hit the battlefield, pressuring the board with flying, vigilance, and trample. Stevie's Scarab God applied steady life loss and utilized Gray Merchant of Asphodel to drain opponents significantly, sustaining his longevity. The artifact token engines from Mishra proved to be a reliable source of card draw and board presence, while Ghired's token army grew steadily. The game saw interaction primarily through removal and counterspells, with players balancing between building their board states and disrupting opponents. Ultimately, the game revolved around artifact and token synergies creating large threats and leveraging incremental advantages through recurring creatures and card draw.