Deck Strategies
Dralnu, Lich Lord
Leverages instants and sorceries to control the board, utilizing flashback and tutoring to maximize spell value, combined with board wipes and token generation to stabilize and win through attrition.
Krenko, Mob Boss
Focuses on rapid token generation with goblin synergies, enhanced by equipment like Illusionist's Bracers and mana ramp to overwhelm opponents with wide aggressive attacks.
Niv-Mizzet, the Firemind
Controls the game through card draw and counterspells, using Niv-Mizzet's ability to deal damage and draw cards to maintain advantage and eventually close out the game with spells and combat damage.
Brago, King Eternal
Utilizes flicker effects to repeatedly trigger enters-the-battlefield abilities, generating incremental advantage and controlling the board with detain and bounce effects.
Gameplay Insights
- 1
The early use of counterspells and bounce effects by Brago slowed down Krenko's aggressive goblin token swarm, buying time for other players to establish their board states.
- 2
Matt's use of Time Spiral via Chase's Mind Seeker forced all players to shuffle hands and graveyards back into libraries, significantly resetting resources and tempo.
- 3
Kevin leveraged Illusionist's Bracers on Krenko to double token production, creating an explosive board state that pressured all opponents until a well-timed End Hostilities cleared the board.
- 4
Dralnu's Toxic Deluge effectively reset the board by wiping creatures and paying life, allowing a transition into token generation with Rise from the Tides to maintain pressure.
- 5
Jeff's deployment of Future Sight combined with Gilded Lotus ramped his card draw engine, setting up for powerful late-game plays despite early disruption.
- 6
Matt's strategic use of detain with Lavinia and bounce triggers maintained board control, preventing opponents from executing their combos unimpeded.
Notable Cards
Toxic Deluge
Illusionist's Bracers
Riftwing Cloudskate
Future Sight
Gilded Lotus
Rise from the Tides
Cryptic Command
Evacuation
Dark Petition
Metallurgic Summonings
Summary
The game began with each player establishing their board presence and ramping mana through artifact and land plays. Early interactions included counterspells and bounce effects, with a focus on slowing down aggressive Goblin token production from Krenko and controlling key threats from the other players. Matt, piloting Borrego, utilized tempo plays with Riftwing Cloudskate and Fencer's tactics while Jeff's Niv-Mizzet deck aimed to leverage card draw and control elements like Future Sight and Gilded Lotus. Kevin's Krenko deck sought to flood the board with goblins, supported by Illusionist's Bracers to multiply token production, but was periodically disrupted by board wipes and counterspells. The Dralnu player prioritized powerful sorcery and instant spells, using Toxic Deluge to clear the board and later casting Rise from the Tides to rebuild with Zombie tokens, balancing life payment for heavy spells with card advantage through flashbacks and tutoring.