Deck Strategies
Yuriko, the Tiger's Shadow
Utilizes ninjutsu to sneak in ninjas dealing damage equal to the top card of the library, triggering damage and card draw to chip away at opponents while maintaining hand advantage.
Marrow-Gnawer
Swarm the board with rat tokens, use effects like Skullclamp and Executioner's Capsule to draw cards and maintain pressure, aiming to overwhelm opponents with a horde of rodents.
God-Eternal Oketra
Build a wide board with efficient creatures and token generation, supporting a value game plan with strong creatures and resilience through lifelink and removal.
Yarok, the Desecrated
Exploits Yarok’s doubling of enter-the-battlefield triggers to maximize value from creatures and ramp spells, accelerating mana and drawing cards to assemble a strong mid-game board.
Gameplay Insights
- 1
Yuriko's ninjutsu activations consistently dealt damage and enabled card draw, applying pressure on multiple opponents simultaneously.
- 2
Marrow-Gnawer's rat tokens and use of Skullclamp allowed for rapid card draw and board presence, but were vulnerable to board wipes like Pontu's Last Reckoning.
- 3
Dom’s use of Yarok to double enter-the-battlefield triggers led to explosive ramp and card draw turns, setting up strong plays with creatures like Woodland Bellower and Risen Reef.
- 4
Miguel’s timely use of Banisher Priest to exile threatening creatures like Yuriko’s ninjas temporarily stifled aggressive plays.
- 5
Sam’s Pontu’s Last Reckoning successfully reset the board, but it also resulted in Black Market accumulating many counters, significantly boosting Peter’s mana resources.
- 6
The repeated use of bounce effects and recursion (e.g., Stone Cloaker bouncing Banisher Priest, Yuriko's ninjutsu returns) created a dynamic battlefield with shifting threats.
- 7
Dom’s complex interaction with animate dead on Woodland Bellower and multiple land searches synergized well with Field of the Dead to maximize zombie token creation, though the exact number of zombies created was debated.
- 8
Peter’s layering of multiple triggers from Yuriko, combined with artifacts like Black Market and Ornithopter, allowed him to ramp mana and deliver lethal damage bursts.
Notable Cards
Yuriko, the Tiger's Shadow
Marrow-Gnawer
God-Eternal Oketra
Yarok, the Desecrated
Skullclamp
Executioner's Capsule
Banisher Priest
Coiling Oracle
Courser of Kruphix
Temporal Trespass
Zendikar Resurgent
Black Market
Mentor of the Meek
Ornithopter
Okiba-Gang Shinobi
Summary
The game began with all four players establishing their mana bases and early board presence. Peter, playing Yuriko, the Tiger's Shadow, focused on ninjutsu and evasive ninjas to trigger damage and card draw while dealing incremental damage to opponents. Sam, piloting Marrow-Gnawer, built an army of rats supported by cards like Executioner's Capsule and Skullclamp to generate board presence and card advantage. Miguel, with God-Eternal Oketra, played a slower, value-oriented game, deploying creatures like Banisher Priest and Mentor of the Meek, aiming for board control and resilience. Dom, commanding Yarok, the Desecrated, leveraged powerful enter-the-battlefield effects with creatures like Coiling Oracle and Courser of Kruphix, ramping mana and drawing cards to build a toolbox style deck.