Deck & Commander Strategies
Tymna the Weaver / Kodama of the East Tree
Uses infinite flicker loops with Kodama triggers and creatures like Karmic Guide and Felidar Guardian to generate infinite triggers, enabling a win via Acererak the Archlich's dungeon venturing and life drain.
Rograkh, Son of Rohgahh / Ikra Shidiqi, the Usurper
Aims to combo off quickly with Hermit Druid and Ad Nauseam, generating vast mana and card advantage through rituals, mana artifacts, and tutors to storm towards victory.
Atsushi, the Blazing Sky
Mono-Red Ad Nauseam deck that combos off using Nim Deathmantle and sacrifice outlets, leveraging artifact ramp and card draw to assemble its combo pieces.
Jeska, Thrice Reborn / Tevesh Szat, Doom of Fools
Storm combo deck that uses Underworld Breach, Lion's Eye Diamond, and ritual effects to generate a large storm count and finish the game in one explosive turn.
Gameplay Insights
- 1
The infinite flicker sequence involving Kodama triggers and multiple flicker creatures allowed a turn one win by repeatedly venturing the dungeon with Acererak, demonstrating the power of synergistic triggered abilities combined with blink effects.
- 2
Mike's careful management of artifacts and ritual spells to build mana and storm count through Ad Nauseam and escape abilities showed advanced sequencing and resource optimization in cEDH.
- 3
Using Deadly Rollick with an alternate casting cost to remove a key creature and then redirecting it via Deflecting Swat showcased timely interaction and threat management in a high-pressure game state.
- 4
The interplay between Witherbloom Apprentice's incremental life drain and card draw and Chain of Smog's repeated casting created continuous pressure on opponents while fueling combo setup.
Notable Cards
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Kodama of the East Tree
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Acererak the Archlich
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Solitude
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Sidisi, Undead Vizier
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Karmic Guide
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Felidar Guardian
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Restoration Angel
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Hermit Druid
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Ad Nauseam
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Dockside Extortionist
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Jeweled Lotus
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Lion's Eye Diamond
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Underworld Breach
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Witherbloom Apprentice
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Deadly Rollick
Gameplay Summary
The game opened with a spectacular and rapid combo from the Tymna/Kodama deck, piloted by Dante.
On turn one, Dante executed an intricate flicker loop involving Kodama triggers, Solitude, Sidisi, Karmic Guide, Felidar Guardian, and Restoration Angel to generate infinite triggers.
This loop enabled him to put Acererak the Archlich onto the battlefield and repeatedly venture into the Lost Mine of Phandelver dungeon, draining all opponents' life and securing a swift victory.
This impressive early combo demonstrated the deck's potential for explosive turn-one wins using infinite flicker synergies and dungeon interactions. Following this, a second game featured four different decks with diverse strategies.
Mike’s Rograkh/Ikra deck aimed to combo off quickly with Hermit Druid and Ad Nauseam, generating massive mana and card advantage through rituals, mana artifacts, and tutors.
Phillip’s Atsushi deck focused on a Mono-Red Ad Nauseam combo involving Nim Deathmantle and sacrifice outlets.
Ryan’s Jeska/Tevesh deck utilized storm and value engines like Underworld Breach and Lion’s Eye Diamond to build a large storm count and combo off.
Dante’s Tymna/Kodama deck returned with a midrange start including ramp and creatures.
The early turns saw aggressive ramp, artifact deployment, and tutors, with Mike making a complex Ad Nauseam sequence and escape plays to generate mana and set up a storm finish.
Significant interactions included Mike’s Witherbloom Apprentice triggering multiple times for incremental life loss and card draw, and a defensive response by Dante using Deadly Rollick to remove threats.
The game showcased high-level sequencing, resource management, and interaction between combo-centric decks in cEDH.