Heliod radiant dawn vs Grenzo vs Dihada vs Titania mono green cEDh Gameplay thumbnail Blurred backdrop thumbnail
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Heliod radiant dawn vs Grenzo vs Dihada vs Titania mono green cEDh Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    A value and disruption deck that uses hatebears and recursion with a Doomsday one-card combo finish, aiming to outlast opponents through incremental advantage and creature swarm.

  • Titania, Protector of Argoth

    Titania, Protector of Argoth

    Mono-green ramp and combo deck focused on generating infinite mana using Food Chain and Command Beacon in conjunction with landfall triggers, enabling big finishers like Finale of Devastation.

  • Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

    Heliod, the Radiant Dawn

    A combo-centric deck leveraging Heliod’s synergy with creatures and enchantments, including reanimation and mana reduction, to execute powerful combos and control the board.

  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

    A fast, aggressive Maru-colored deck that uses artifact mana acceleration and low-cost creatures to apply early pressure, with combo potential centered around Underworld Breach.

Gameplay Insights

  • 1

    Titania’s use of Wasteland was pivotal for mana denial, enabling control over opponents’ non-basic lands and fueling her landfall combo.

  • 2

    Grenzo’s early deployment of creatures supported by mana artifacts aimed to maximize early board presence and pressure before combos could develop.

  • 3

    The players prioritized protecting their combos through silence effects and carefully timed plays to avoid disruption.

  • 4

    Heliod’s potential to cheat out spells and creatures was a significant threat but required careful mana management and board presence.

  • 5

    Dihada’s strategy relied on incremental value and disruption, waiting for a moment to leverage the Doomsday combo for a decisive win.

Notable Cards

  • Food Chain

    Food Chain

  • Command Beacon

    Command Beacon

  • Finale of Devastation

    Finale of Devastation

  • Wasteland

    Wasteland

  • Imperial Seal

    Imperial Seal

  • Mana Crypt

    Mana Crypt

  • Lotus Petal

    Lotus Petal

  • Underworld Breach

    Underworld Breach

Gameplay Summary

The game began with players setting up their board states cautiously, each aiming to establish their unique combo or synergy.

Grenzo, Dungeon Warden, deployed quickly with low-cost equipment and mana acceleration, attempting an early pressure strategy.

Titania leveraged her landfall abilities, using a Wasteland to control opponents' non-basic lands, and aimed to generate infinite mana with Food Chain and Command Beacon, setting up for a finish with powerful creatures or spells like Finale of Devastation.

Heliod, the Radiant Dawn focused on building board presence and using his commander’s synergy to enable potential infinite combos, while Dihada, Binder of Wills utilized hatebear-style disruption combined with value creatures and a Doomsday one-card combo plan, aiming to out-value opponents and eventually win through swarm and recursion. Key turning points included Titania’s use of Wasteland to disrupt opponents' mana bases and generate incremental advantage through land drop triggers, as well as Grenzo’s quick deployment of threats supported by mana acceleration artifacts.

Heliod’s attempts to reanimate or cast impactful spells were met with varying levels of resistance.

The game highlighted the tension between controlling opponents’ resources and pushing one’s own combo lines.

Titania’s infinite mana combo provided a strong late-game threat, while Grenzo’s aggressive early game sought to close out before others could set up.

Ultimately, the match revolved around timely disruption, resource denial, and leveraging each commander’s strengths to outpace the field in a high-powered cEDH environment.

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