Zedruu vs Azami vs Atraxa vs Saffi EDH / CMDR game play video for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Zedruu vs Azami vs Atraxa vs Saffi EDH / CMDR game play video for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Zedruu the Greathearted

    Zedruu the Greathearted

    Control and group hug elements using enchantments to disrupt opponents and generate card advantage by donating problematic enchantments and recurring them with Replenish.

  • Azami, Lady of Scrolls

    Azami, Lady of Scrolls

    Wizard tribal deck focused on massive card draw through tapping wizards and value spells, aiming to outdraw opponents and control the board with counterspells and bounce effects.

  • Saffi Eriksdotter

    Saffi Eriksdotter

    Token generation and sacrifice synergy, using creatures like Avenger of Zendikar to produce tokens and Fecundity and Spawning Pit to convert tokens into card advantage.

  • Atraxa, Praetors' Voice

    Atraxa, Praetors' Voice

    Planeswalker and proliferate based ramp and value deck, utilizing creatures and planeswalkers to gain incremental advantages and control the board through interaction and life gain.

Gameplay Insights

  • 1

    Zedruu’s decision to counter Terminus with Force of Will was pivotal in maintaining crucial enchantment-based card draw engines and preventing a board wipe.

  • 2

    Donating Rule of Law to Matt's Azami deck effectively slowed down all players’ spell casting, allowing Zedruu to maintain control over the game pace.

  • 3

    Mike’s use of Spawning Pit to sacrifice tokens and draw cards synergized well with Avenger of Zendikar’s token production, generating significant value despite board setbacks.

  • 4

    Matt’s bouncing of creatures and lands combined with wizard activations maximized his card draw potential while disrupting opponents’ tempo.

  • 5

    Trevor’s incremental life gain and card draw from Dovin Baan and other creatures helped him stay competitive despite aggressive board control from opponents.

  • 6

    The use of enchantment recursion and locks (such as Solemnity and Decree of Silence) by Zedruu created a difficult board state for opponents to break out of without specific answers.

Notable Cards

  • Act of Authority

    Act of Authority

  • Rule of Law

    Rule of Law

  • Solemnity

    Solemnity

  • Decree of Silence

    Decree of Silence

  • Replenish

    Replenish

  • Terminus

    Terminus

  • Force of Will

    Force of Will

  • Avenger of Zendikar

    Avenger of Zendikar

  • Fecundity

    Fecundity

  • Spawning Pit

    Spawning Pit

  • Dovin Baan

    Dovin Baan

  • Mana Crypt

    Mana Crypt

  • Mystical Tutor

    Mystical Tutor

  • Arcane Denial

    Arcane Denial

Gameplay Summary

The game began with each player establishing their early mana base and developing their board with ramp and card draw.

Zedruu took advantage of enchantments and control elements to maintain card advantage while disrupting opponents, notably casting Act of Authority and utilizing Rule of Law to slow down spell casting.

Matt’s Azami deck focused on drawing cards with wizard synergies, leveraging creatures like Solemn Simulacrum and spells like Ristic Study and Manic Ripped to generate incremental value.

Mike’s Saffi deck ramped aggressively, generating tokens through Avenger of Zendikar and utilizing Fecundity to fuel card draw by sacrificing tokens with Spawning Pit, while Trevor’s Atraxa deck used planeswalkers and creatures like Wood Elves and Dovin Baan for ramp, card draw, and incremental value.

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