Deck & Commander Strategies

Queen Marchesa
Focuses on becoming and maintaining the monarch to gain card advantage and control through monarch-related triggers and politics.

Adriana, Captain of the Guard
Utilizes the melee mechanic to boost creatures when attacking multiple opponents, aiming for aggressive combat and board dominance.

Leovold, Emissary of Trest
Limits opponents to one card draw per turn while drawing extra cards from targeted spells and abilities, controlling the game's card flow.

Selvala, Heart of the Wilds
Generates card draw and mana ramp based on the power of creatures entering the battlefield, enabling explosive board development.
Gameplay Insights
- 1
Queen Marchesa securing the monarch on turn one established early momentum and forced opponents to respond to her ongoing card advantage.
- 2
Adriana's melee mechanic incentivizes attacking multiple opponents to grow creatures, creating tension in multiplayer combat decisions.
- 3
Leovold's limitation on opponents' card draw combined with his own card drawing on targeted spells disrupts opponents while fueling his hand.
- 4
Selvala's ability to draw cards and generate mana based on creature power supports a ramp and big threat strategy that can quickly shift board advantage.
- 5
Land Tax was aggressively used early to stabilize mana bases, highlighting the importance of resource management in multiplayer Commander.
- 6
The interplay between attacking for the monarchy, controlling card draw, and ramping mana created a dynamic and interactive multiplayer environment.
Notable Cards
-

Land Tax
-

Duskwatch Recruiter // Krallenhorde Howler
Gameplay Summary
The game unfolds on the plane of Phyrexia with four players vying for control of the monarchy using commanders Queen Marchesa, Adriana, Captain of the Guard, Leovold, Emissary of Trest, and Selvala, Heart of the Wilds.
Queen Marchesa's deck is heavily themed around the monarch mechanic, aiming to maintain and leverage the monarch status to gain incremental advantages and board control.
Adriana's deck focuses on the new melee mechanic, which rewards attacking multiple opponents by boosting creatures' power and toughness, encouraging aggressive combat strategies.
Selvala's deck is designed to ramp mana and draw cards through the power of creatures entering the battlefield, providing fuel for big plays and maintaining pressure.
Leovold's deck centers on restricting opponents' card draw while generating card advantage through targeted spells and abilities, often leveraging disruptive elements like the Faerie's Puzzle Box to control the game flow. Early turns see typical resource development and board setup, with Queen Marchesa successfully becoming the first monarch, enabling her to capitalize on her deck's synergy.
Players engage in a strategic balance of aggression and defense, with Adriana attempting to push melee attacks to grow her creatures, while Leovold works to limit opponents' draw and maintain card advantage.
Selvala's large creatures and mana ramp threaten to overwhelm the table if unchecked.
Key moments include the use of Land Tax to stabilize mana bases and the deployment of efficient creatures like Duskwatch Recruiter to deepen board presence.
The dynamic interplay between attacking to gain the monarchy, restricting draws, and ramping mana provides ongoing tension as each player tries to seize control and leverage their deck's strengths toward victory.


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