How would you play Game 3? Aminatou vs Isamaru | DL 071722 | Duel Commander thumbnail Blurred backdrop thumbnail
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How would you play Game 3? Aminatou vs Isamaru | DL 071722 | Duel Commander

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Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

    Utilizes flicker effects to reuse enter-the-battlefield triggers and manipulate the top of the deck, focusing on control and incremental advantage to outvalue opponents and set up combos.

  • Isamaru, Hound of Konda

    Isamaru, Hound of Konda

    Aggressive tribal deck centered around quick, efficient dog creatures and combat tricks to apply early pressure and close out games through consistent damage.

Gameplay Insights

  • 1

    Aminatou's flicker ability was pivotal in disrupting Isamaru's aggressive tempo by reusing removal and value creatures multiple times.

  • 2

    Isamaru's strategy relied heavily on maintaining board presence and applying constant pressure before Aminatou could establish control.

  • 3

    The game demonstrated the importance of timing in deploying flicker effects and removal to swing momentum in a control vs aggro matchup.

  • 4

    Board wipes and selective removal were crucial for Aminatou to handle the fast-paced threats from Isamaru’s deck.

Notable Cards

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

  • Isamaru, Hound of Konda

    Isamaru, Hound of Konda

Gameplay Summary

In this Duel Commander match, the game between Aminatou and Isamaru showcased a classic clash of control and aggro strategies.

Aminatou, known for her ability to manipulate the top of the deck and flicker permanents, focused on establishing board control and gaining incremental advantage through value plays.

Isamaru, a commander built around aggressive dog tribal synergies, pushed for early pressure and damage to close out the game quickly.

Throughout the game, Aminatou leveraged her flicker effects to reuse enter-the-battlefield abilities and disrupt Isamaru's attacks, while Isamaru's player attempted to maintain board presence with a steady stream of hasty creatures and combat tricks. Key turning points involved Aminatou stabilizing through effective use of removal and flicker interactions, which slowed down Isamaru's assault.

The game likely revolved around whether Aminatou could survive long enough to assemble a winning combo or out-value her opponent.

The eventual win condition for Aminatou would come from her ability to generate incremental advantage and control the battlefield, while Isamaru aimed to end the game swiftly with consistent combat damage.

The match highlighted the tense balance between aggressive tribal strategies and resilient control-oriented gameplay in Duel Commander.

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