Deck & Commander Strategies
Tatyova, Benthic Druid
Focuses on ramp and card draw through landfall triggers, generating value via life gain and card advantage to control the board and eventually win through overwhelming resources.
Malcolm, Keen-Eyed Navigator / Kediss, Emberclaw Familiar
Utilizes artifact synergy and incremental card advantage with creatures like Trinket Mage and equipment like Vidian Longbow to chip away at opponents while setting up combos with recursion and tutoring.
Mr. Orfeo, the Boulder
Leverages ramp spells and value creatures such as Tireless Provisioner to generate treasures and mana, enabling the casting of powerful uncommon spells and maintaining board presence.
Lagrella, the Magpie
Employs blink and recursion effects alongside ramp to sustain value engine and disrupt opponents, aiming to out-resource others with incremental advantage and synergistic plays.
Gameplay Insights
- 1
Players prioritized ramp and card advantage early to overcome the limitations of an Artisan common/uncommon-only format.
- 2
Worldly Tutor and Mystical Tutor were critical for tutoring combo and value pieces, demonstrating the importance of tutoring even in restricted formats.
- 3
Cascade triggers and removal spells like Annoyed Alasaur were key to controlling board state and preventing early combos from developing.
- 4
Sequencing of card draws with Sylvan Library and Impulsive Pilfer allowed players to optimize their hands and maintain tempo.
- 5
Players showed restraint by not revealing hands unnecessarily, recognizing the value of hidden information in multiplayer EDH.
- 6
Use of artifact-based ping effects like Vidian Longbow provided consistent incremental damage and board control.
- 7
Recursion via Eternal Witness and blink effects ensured resilience against board wipes and maintained pressure throughout the game.
Notable Cards
-
Worldly Tutor
-
Eternal Witness
-
Trinket Mage
-
Sylvan Library
-
Mystical Tutor
-
Neoform
-
Tireless Provisioner
Gameplay Summary
The game began with all five players developing their boards cautiously, focusing on ramp and card advantage while navigating the Artisan CEDH restriction of commons and uncommons.
Early plays like Worldly Tutor, Eternal Witness, and Ramagrowth set up powerful value engines.
The players deployed utility creatures such as Trinket Mage and Tireless Provisioner to generate incremental advantage through artifact fetching and treasure tokens.
The game saw key interactions around card filtering with Sylvan Library and Impulsive Pilfer, with players sequencing draws carefully to optimize resources. A pivotal moment occurred when one player used Neoform and Mystical Tutor to set up a powerful recursion and combo potential, though it was met with moderate resistance.
Board wipes and creature removal like Cascade triggered from a cast Annoyed Alasaur helped keep aggressive board states in check.
The game featured a mix of incremental value and tempo plays, with players balancing threat deployment with interaction.
Ultimately, the game revolved around generating value through recursion, ramp, and incremental advantage, with the win condition lying in assembling a combo or overwhelming board presence using uncommon synergy cards within the Artisan legal pool.