Deck & Commander Strategies
Tegwyll, Duke of Splendor
A Dimir faeries deck that aims to swarm the board with faeries, leveraging the commander’s ability to gain card advantage and create tempo through repeated land untaps.
Anikthea, Hand of Erebos
An Abzan enchantress deck focused on casting numerous enchantments to draw cards and generate value, while using the commander’s casualty ability to copy spells and maintain board control.
Ellivere of the Wild Court
A Selesnya auras deck that grows creatures by attaching multiple auras and creating saprolings, aiming to swing for large amounts of damage and maintain board presence with tokens.
Anhelo, the Painter
A Dimir combo-centric deck that uses the commander’s casualty ability to copy and cascade powerful spells, enabling high-impact plays and board wipes to overwhelm opponents.
Gameplay Insights
- 1
Mike's use of Glen Elendra Archmage to sacrifice and counter key spells like Mirari's Wake and the board wipe Hex was crucial in maintaining tempo and card advantage.
- 2
Zack’s choice to cast a massive board wipe with Hex after negotiating with Mike showed tactical timing to clear threats while preserving some board presence.
- 3
Ryan's ability to generate numerous saprolings from Ellivere and auras like Pollenbrite allowed him to build a wide board quickly, pressuring opponents.
- 4
Zeb’s enchantress strategy effectively leveraged card draw triggers and token generation, combining multiple enchantments to outvalue opponents over time.
- 5
The interactions around Anhelo's casualty ability copying spells like Body Count and Hex amplified the impact of removal and draw, enabling explosive plays.
Notable Cards
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Glen Elendra Archmage
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Mirari's Wake
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Shalai, Voice of Plenty
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Bloodsoaked Champion
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Kess, Dissident Mage
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Rite of the Raging Storm
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Reckless Spite
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Hex
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Timely Ward
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Faerie Bladecrafter
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Enchantress's Presence
Gameplay Summary
The game began with all four players developing their boards and setting up their respective strategies.
Mike, playing Tegwyll, Duke of Splendor, focused on casting faeries and gaining card advantage through his commander, while Zeb piloted Anikthea, Hand of Erebos, an Abzan enchantress deck drawing cards and recurring enchantments.
Ryan's Ellivere of the Wild Court deck aimed to grow tall creatures via Auras and generated saprolings for a wide board presence.
Zack with Anhelo, the Painter, utilized his commander’s casualty ability to copy and overwhelm opponents with powerful spells. Early combat exchanges were minor but impactful, with players trading damage and setting up key creatures and enchantments like Mirari's Wake and Shalai, Voice of Plenty.
A pivotal moment occurred when Zack cast a major board wipe spell, Hex, targeting most creatures on the battlefield.
Mike responded smartly by countering the spell with Glen Elendra Archmage, but eventually, the Hex resolved, wiping the board except for a few key protected creatures.
This reset the game state and led to further development of board presence, with Zeb continuing to leverage enchantments and tokens, and Ryan producing a large number of saprolings that synergized with his commander’s abilities.
The game’s momentum swung around strategic removal, counterspells, and recurring value from enchantments and tokens, showcasing each deck’s unique approach to control and value generation.