Deck Strategies
Zirda, the Dawnwaker
Assemble an infinite mana combo and use it to win through various outlets, leveraging proactive ramp and disruption.
Krark, the Thumbless / Sakashima of a Thousand Faces
A storm combo deck that copies and recurs spells to generate massive value and storm count for a lethal combo finish.
Thrasios, Triton Hero / Vial Smasher the Fierce
Four-color control focused on interaction, card advantage, and disruption to outlast opponents and win through incremental advantage.
Marwyn, the Nurturer
Elf-ball deck that ramps aggressively, assembles infinite mana combos, and uses creatures and synergy cards to close the game.
Gameplay Insights
- 1
Mark's use of Deafening Clarion to wipe the board while sparing Village Bellringer was a critical turning point, disrupting Shawn's elf combo while preserving his own board presence.
- 2
Drew's repeated attempts to counter key spells with Krark's triggered spell copying showed the importance of interaction and timing in storm-based strategies.
- 3
Greg's use of Massacre and Dune-Blaade helped stabilize the board and deal incremental damage, demonstrating effective control tactics in a budget four-color shell.
- 4
Shawn's sequence of Court of Calling and Eternal Witness to recycle combo pieces highlighted the importance of recursion in elf-ball strategies.
- 5
The interplay of small combat damage from commanders and creatures helped keep pressure on opponents while setting up larger combo turns.
Notable Cards
Deafening Clarion
Verity Circle
Massacre
Pyrite Spellbomb
Eternal Witness
Memory Lapse
Disrupt
Summary
The game began with all four players ramping and developing their boards with their respective strategies. Mark, piloting Zirda, the Dawnwaker, aimed to assemble an infinite mana combo to leverage multiple victory outlets. Drew utilized the partner pair Krark, the Thumbless and Sakashima of a Thousand Faces to fuel a storm combo deck, copying and recurring spells for value. Greg controlled the board with a four-color control deck led by Thrasios, Triton Hero and Vial Smasher the Fierce, focusing on disruption and card advantage. Shawn piloted Marwyn, the Nurturer in an elf-ball build that sought to assemble infinite mana and leverage it into a win through creature-based combos. Early skirmishes saw players trading small damage and counterspells, with Drew successfully countering Sakashima to slow the storm deck's progression. Greg attempted to stabilize with spells like Massacre and Dune-Blaade, while Shawn built up his elf synergies and combo pieces with Court of Calling, Eternal Witness, and Teamer Sabertooth. A pivotal moment occurred when Mark cast Deafening Clarion, wiping the board except for the Village Bellringer, followed by destroying Shawn’s Verity Circle—effectively resetting the board state and disrupting Shawn’s combo potential. This board wipe shifted the momentum, forcing players to rebuild. The game continued with players jockeying for position, but Mark’s control of the board gave him the upper hand to execute his infinite mana combo and secure victory. Throughout the game, the interplay of counterspells, combat damage, and well-timed board wipes highlighted the intricate balance of offense and defense in budget CEDH gameplay.