Deck & Commander Strategies

Gwenom, Remorseless
Utilizes Bolas's Citadel in the command zone to cast spells from the top of the library and generate significant card and mana advantage, leveraging creature-based combos and recursion.

Toph, the First Metalbender
Focuses on artifact synergy and land animation, turning artifacts into creatures and using powerful artifact lands to control the board and generate incremental value.

Godo, Bandit Warlord
Aggressively equips equipment like Helm of the Host and Lava Spikes Boots to create multiple combat triggers and combo kill opponents with an alpha strike.

Korvold, Fae-Cursed King
Leverages landfall and sacrifice synergies to draw cards and grow stronger, using token generation and incremental value from lands becoming creatures.
Gameplay Insights
- 1
Animating lands using Earthbend allowed the player to create resilient, recurring threats that could pressure opponents while maintaining board presence.
- 2
The use of Helm of the Host on Godo set up a powerful combo to generate multiple attacking copies, aiming for a lethal alpha strike.
- 3
Bolas's Citadel in the command zone enabled Gwenom to cast spells off the top of the deck, providing tremendous card advantage and mana efficiency.
- 4
Players carefully managed their mana rocks and removal to maintain tempo, such as using Mox Diamond and Cabal Ritual to ramp into key spells rapidly.
- 5
The no-blue pod led to unique deckbuilding and gameplay interactions emphasizing artifacts, lands, and combat synergies rather than traditional blue control or counterspell strategies.
Notable Cards
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Helm of the Host
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Bolas's Citadel
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Mana Vault
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Sylvan Library
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Hope Tender
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Treasure Nabber
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Conqueror's Flail
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Mox Diamond
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Lotus Petal
Gameplay Summary
The game started with a relatively slow and fair early setup, with players developing their mana bases and casting utility creatures like Ignoble Hierarch, Hope Tender, and Treasure Nabber.
Early plays included ramp and card advantage engines, such as Sylvan Library and Mana Vault, setting the stage for more explosive turns.
One notable early interaction was the use of Mana Vault and Earthbend to animate lands, generating a resilient and aggressive board presence.
As the game progressed, players began equipping key equipment like Helm of the Host and Lava Spikes Boots, signaling a shift toward aggressive combat and combo potential. A pivotal moment involved Godo assembling equipment, particularly Helm of the Host, to create multiple combat triggers, demonstrating the deck's combo finish potential through repeated attack phases.
Meanwhile, the Corvold player leveraged landfall synergies and artifact lands to grow their board and generate incremental advantage.
Gwenom's deck focused on utilizing Bolas's Citadel in the command zone to gain card advantage and mana acceleration, which helped maintain pressure.
The game showcased a dynamic interplay of ramp, equipment recursion, and land animation, with players jockeying for board control and setting up their respective win conditions based on combat damage and combo synergies.












































