Deck & Commander Strategies
Y'Shtola, Night's Blessed
Utilizes flicker effects combined with equipment to draw cards and generate incremental advantage, leveraging creatures like Professor Hojo to repeat equipment triggers and control the board.
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Focuses on amassing army tokens and sacrificing them to drain opponents' life, while creating demon tokens and eventually transforming into a powerful emblem that pressures the board.
Cloud, Ex-SOLDIER
Relies on equipment synergies, particularly heavy-hitting artifacts like Colossus Hammer, to boost commander attacks, aiming for quick damage output though vulnerable to removal.
Yedora, Grave Gardener
Combines token generation with recursion abilities, using beasts and creatures like Topiary Stomper to maintain a resilient board and generate value over time.
Gameplay Insights
- 1
Y'Shtola’s player used flicker effects to maximize value from equipment triggers and draw cards, establishing strong tempo early.
- 2
Sephiroth’s player consistently sacrificed army tokens to drain opponents and generate demon tokens, slowly building board advantage and life pressure.
- 3
Cloud’s player attempted an equipment combo with Colossus Hammer but was disrupted by timely removal, highlighting the deck’s vulnerability.
- 4
Board wipes like Vanquish the Horde reset the board but did not stop Sephiroth’s draining strategy due to token generation and emblem effects.
- 5
Players actively managed resources by sacrificing creatures to fuel abilities and maintain incremental advantages, especially in drain and loot effects.
Notable Cards
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Sword of Hearth and Home
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Professor Hojo
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Great Unclean One
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Colossus Hammer
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Baleful Mastery
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Vanquish the Horde
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Withering Torment
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Yedora, Grave Gardener
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Arcane Signet
Gameplay Summary
The game started with each player developing their boards steadily, with early plays focusing on ramp and card draw.
Y'Shtola's player utilized equipment like Sword of Hearth and Home and creatures like Professor Hojo to generate card advantage and flicker effects.
Sephiroth's player aggressively leveraged amass tokens and drains with Nether Trader and Great Unclean One, pressuring opponents and generating demons.
Cloud's player tried to capitalize on equipment synergies, casting Cloud and attaching powerful artifacts such as Colossus Hammer, though Cloud was removed early by Withering Torment. As the game progressed, board wipes like Vanquish the Horde and interaction such as Baleful Mastery and Snuff Out shifted the board state.
Yedora's player used beasts and tokens with recursion effects to maintain board presence, while Sephiroth's player continued to drain life and create tokens, eventually transforming Sephiroth and gaining an emblem.
The game saw multiple instances of strategic sacrifices to fuel drains and card advantage, with players juggling resources and responding to threats.
Despite aggressive plays, the game culminated with Sephiroth’s player using drain mechanics and token generation to outpace others, eliminating players one by one until only Max remained standing.