Deck & Commander Strategies
Vivi Ornitier
A spell-slinger deck that aims to cast numerous instant and sorcery spells quickly to trigger damage and disruptive effects through Vivi's abilities, applying pressure via direct damage and spell synergies.
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
An aristocrats-style deck focusing on sacrificing creatures to deal damage and gain incremental advantages. Once flipped, Sephiroth generates an emblem that deals infinite damage, serving as the ultimate win condition.
Titania, Protector of Argoth
A ramp deck that sacrifices lands to create 5/3 Elemental tokens, focusing on building a strong board presence with powerful creatures to attack and overwhelm opponents.
Arabella, Abandoned Doll
A token-focused deck that generates and leverages numerous small creatures. Arabella deals damage to all opponents equal to the number of creatures with power two or less, while also gaining life, emphasizing board-wide impact and sustainability.
Gameplay Insights
- 1
The incremental counter buildup on Descent each upkeep created a snowball effect of damage and treasure generation, significantly ramping up the pace and threat level for all players.
- 2
Sephiroth’s aristocrats strategy leveraged multiple sacrifice triggers to steadily chip away at opponents’ life totals while advancing towards flipping Sephiroth for a powerful emblem.
- 3
Vivi Ornitier’s spell-slinger approach applied consistent damage through casting instants and sorceries, maintaining pressure and disrupting opponents’ plans.
- 4
Arabella’s damage output scaled with the number of small creatures, incentivizing token generation and board development to maximize damage across all opponents.
- 5
Titania prioritized mana ramp and land sacrifice to create large Elemental tokens, focusing on a straightforward, aggressive board presence that pressured opponents directly.
Notable Cards
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Coruscation Mage
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Field of the Dead
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Escape Tunnel
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Thundering Falls
Gameplay Summary
The game began with a typical ramp and mana fixing setup from the players, setting the stage for an explosive and aggressive match.
Vivi Ornitier's player focused on casting numerous spells quickly to trigger damage and disruption effects.
Sephiroth's player aimed to assemble an aristocrats-style board, sacrificing creatures to deal incremental damage and eventually flip Sephiroth into an emblem-generating powerhouse.
Titania’s ramp strategy revolved around generating Elemental tokens by sacrificing lands and attacking with big creatures, while Arabella’s token-centric deck dealt damage based on the number of small creatures on the battlefield, gaining life in the process. Early turns featured a slow buildup with mana acceleration and minor attacks, but the game quickly escalated as Vivi’s spellcasting triggered widespread damage and board effects, while Sephiroth’s aristocrats tactics pressured opponents with recurring sacrifice triggers.
Arabella steadily grew her token army, enabling her to deal damage to all opponents on attacks.
Titania focused on ramping and transforming lands into threats to maintain pressure.
A pivotal moment was when the Descent (likely a card causing damage and treasure creation each upkeep) accumulated counters, progressively increasing damage output and resource generation, turning the game state volatile.
The interplay of incremental damage from various sources and token generation kept the game dynamic and tense, with each player leveraging their unique strategy to apply pressure and survive.