Deck & Commander Strategies
Vohar, Vodalian Desecrator
Focuses on putting large creatures and spells into the graveyard and then reanimating them to leverage powerful enter-the-battlefield effects and maintain board control.
Muldrotha, the Gravetide
Utilizes graveyard recursion of permanents to generate continuous value, combining land drops and creature permanents to out-resource opponents over time.
Helga, Skittish Seer
Leverages casting high-cost creatures to draw cards, gain life, and ramp mana, enabling a midrange strategy focused on big creatures and card advantage.
Kolodin, Triumph Caster
Aggressively deploys mounts and vehicles to apply pressure and swing for large amounts of damage, aiming to win through combat.
Gameplay Insights
- 1
Mesmeric Orb created a constant milling effect that shaped the game by accelerating graveyard synergies and disrupting card draw for all players.
- 2
The repeated reanimation and copying of Archon of Cruelty applied immense pressure with forced sacrifices, discard, and life loss, becoming a pivotal threat.
- 3
Helga's commander ability triggered off alternate casting costs like evoke, allowing for additional card draw and mana ramp beyond just casting creatures normally.
- 4
Using subtlety to place opponent's spells on top of their library was an effective disruption tool that also synergized well with Helga's draw triggers.
- 5
Muldrotha capitalized on land untaps and graveyard recursion to maintain consistent card draw and board presence, sustaining resources even under pressure.
Notable Cards
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Archon of Cruelty
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Mesmeric Orb
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Animate Dead
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Subtlety
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Candelabra of Tawnos
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Verdant Catacombs
Gameplay Summary
Helga's ability to generate card advantage and ramp from casting big creatures synergized well with subtlety and other evasive spells, allowing her to maintain tempo despite disruption.
Muldrotha utilized land untaps and graveyard recursion to maintain card flow and board presence.
Kolodin, while attempting to push aggressive mounts and vehicles, struggled against the recurring Archon of Cruelty and graveyard pressure.
The game featured key interactions such as evoking subtlety to manipulate opponent's spells, persistent reanimation of Archon of Cruelty to sustain pressure, and the milling effects from Mesmeric Orb which shaped resource availability for all players.