Commander at Home #9 - Yoshimaru v Light-Paws v Isshin v Syr Konrad w/ Wizard Of Barge and AliasV thumbnail Blurred backdrop thumbnail
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Commander at Home #9 - Yoshimaru v Light-Paws v Isshin v Syr Konrad w/ Wizard Of Barge and AliasV

Commander At Home


Commanders featured in this Gameplay Reviewed & Verified

Personalities featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Yoshimaru, Ever Faithful Keleth, Sunmane Familiar

    Yoshimaru, Ever Faithful & Keleth, Sunmane Familiar

    This deck aims to play a curve of legendary creatures, starting with Yoshimaru on turn one and Keleth on turn two, then continuing to play more legendary creatures to grow Yoshimaru and use him as a primary attacker.

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    This deck revolves around creating a halo of auras and enchantments on Light-Paws, turning it into a large, powerful creature to deal substantial damage.

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    The Isshin deck leans into a combat-focused strategy, aiming to attack with multiple creatures with triggers, and doubling those triggers for a more potent offensive.

  • Syr Konrad, the Grim

    Syr Konrad, the Grim

    The Syr Konrad deck focuses on graveyard shenanigans, using every black knight card available in the deck to take advantage of Syr Konrad's abilities related to creatures dying or being put into the graveyard.

Gameplay Insights

  • 1

    The player with Yoshimaru and Keleth used a strategy that ensured a curve of creatures, starting with Yoshimaru then Keleth, and continuing the curve with more legendary creatures.

  • 2

    The player with Light-Paws used a strategy of building up a creature with auras and enchantments, intending to create a single, powerful threat.

  • 3

    The player with Isshin employed a combat-centric strategy, aiming to attack with multiple creatures with triggers and doubling those triggers.

  • 4

    The player with Syr Konrad focused on graveyard shenanigans, using every black knight card in the deck to maximize Syr Konrad's abilities.

Notable Cards

  • Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful

  • Keleth, Sunmane Familiar

    Keleth, Sunmane Familiar

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

  • Syr Konrad, the Grim

    Syr Konrad, the Grim

  • Umbra Mystic

    Umbra Mystic

  • Heliod, God of the Sun

    Heliod, God of the Sun

  • Loyal Warhound

    Loyal Warhound

  • Krenko, Mob Boss

    Krenko, Mob Boss

Gameplay Summary

In the gameplay, the players started off by introducing their commanders and the strategies they planned to use.

The first few turns saw each player setting up their board state with their commanders and some supporting creatures or artifacts.

The players with Yoshimaru and Keleth, and Light-Paws focused on creature-based strategies, while the player with Isshin and Syr Konrad opted for a more combat and graveyard-centric approach respectively.

Throughout the game, each player made strategic decisions to advance their board state, using their commanders' unique abilities and interactions with other cards.

However, the gameplay transcript ends midway, so the final outcome of the match is unclear.

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