Winning is Annoying (ft cEDH TV) - Cedh Gameplay - Sisay Vs Winota Vs Zur Vs Locust God thumbnail Blurred backdrop thumbnail
DeadOnBoardMTG profile icon

Winning is Annoying (ft cEDH TV) - Cedh Gameplay - Sisay Vs Winota Vs Zur Vs Locust God

DeadOnBoardMTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A proactive toolbox deck that uses Sisay's activated ability to tutor and deploy essential hate cards and combo pieces, aiming to control the board and assemble answers to any threat.

  • Zur the Enchanter

    Zur the Enchanter

    A midrange Doomsday combo deck that tutors key enchantments to control the game and eventually wins by assembling and resolving the Doomsday pile.

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    An explosive creature combo deck that plays non-human creatures early and uses Winota's triggers to cheat powerful humans into play, overwhelming opponents with a board full of attackers.

  • The Locust God

    The Locust God

    A wheel and draw engine deck that leverages The Locust God's ability to create hasty insect tokens from drawing cards, aiming to generate massive advantage and win through overwhelming board presence.

Gameplay Insights

  • 1

    Sisay's use of Kataki, War's Wage effectively restrained artifact-based combos, notably slowing Winota and Locust God's strategies.

  • 2

    Zur capitalized on moments when opponents were tapped out or locked down to safely assemble and cast Doomsday without disruption.

  • 3

    Winota generated multiple triggers to flood the board with attackers, forcing opponents into awkward blocks and damage decisions.

  • 4

    The Locust God's reliance on card draw to generate tokens was consistently hindered by Sisay's hate pieces and Winota's aggressive tempo.

  • 5

    An opposition agent revealed key hands and intentions, but the timing of spell casting and mana restrictions prevented immediate counterplay.

  • 6

    Sisay's tutoring of Force of Will was critical as a backup counterspell, although it was not always usable due to mana constraints.

  • 7

    Winds of Abandon was chosen as a board wipe option to clear multiple opponents' creatures, showing the value of flexible removal in cEDH.

  • 8

    The interaction between multiple stax effects and aggressive combos created tense decision points, emphasizing the importance of timing and sequencing.

Notable Cards

  • Kataki, War's Wage

    Kataki, War's Wage

  • Doomsday

    Doomsday

  • Force of Will

    Force of Will

  • Winds of Abandon

    Winds of Abandon

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

  • The Locust God

    The Locust God

  • Cyclonic Rift

    Cyclonic Rift

  • Giver of Runes

    Giver of Runes

Gameplay Summary

The game featured a competitive four-player cEDH match with Sisay, Weatherlight Captain; Zur the Enchanter; Winota, Joiner of Forces; and The Locust God.

Early turns saw aggressive board development, with Winota quickly deploying creatures to leverage her ability to cheat in non-human attackers, while Sisay focused on proactive tutoring and control elements like Kataki, War's Wage to hinder artifact strategies.

Zur played a midrange Doomsday build, using enchantments and card draw engines to assemble a winning Doomsday pile.

Locust God aimed to generate advantage through repeated draws and hasty insect tokens, though it struggled under pressure from Sisay's hate cards.

A critical turning point occurred when Sisay tutored out key hate pieces and disrupted Locust God's plans, while Winota flooded the board with attackers, putting pressure on opponents.

Zur ultimately found an opening to resolve a Doomsday and combo off, capitalizing on opponents being tapped out or locked down from Sisay's stax effects and Winota's aggressive plays.

Despite strong board presence and interaction from all players, Zur's ability to execute the Doomsday pile secured the victory.

Watch on YouTube