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Kykar, Gitrog, Urza, Tymna & Kraum - #cEDH Gameplay Ep 22

SplitSecond

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Kykar, Wind's Fury

    Kykar, Wind's Fury

    Utilizes a prison-style approach by generating spirit tokens and taxing opponents with enchantments and taxing artifacts, aiming to lock down the board and win through value and incremental damage.

  • The Gitrog Monster

    The Gitrog Monster

    Leverages land discard and draw synergies, combined with Underrealm Lich, to generate massive card advantage and fuel combo finishes that can occur at instant speed.

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Focuses on artifact combo and stax elements, using Urza's ability to generate mana and card advantage, combined with Static Orb and Tabernacle to control opponents and assemble game-winning combos.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    A Blue Farm deck that aims to generate card advantage through combat damage triggers and powerful spells, deploying interaction like Silence and Winds of Rebuke to disrupt opponents' plans and establish board presence.

Gameplay Insights

  • 1

    Sequeira prioritized early deployment of Aven Mindcensor to interfere with tutors, slowing down opponents' combo setups.

  • 2

    Carneiro's use of Static Orb and Tabernacle created a taxing environment that heavily restricted mana usage, but also limited his own ability to cast spells, showing a balance in stax strategy.

  • 3

    Luis leveraged Underrealm Lich with Time Twister to draw and filter a large portion of his deck, enabling powerful Gitrog synergies despite the stax effects.

  • 4

    Baal's timely use of Silence prevented Luis from protecting his Gitrog with interaction spells, showing the importance of timing and spell sequencing in cEDH.

  • 5

    The interaction stack between Carneiro and Sequeira involving multiple counters demonstrated how players carefully assess risk and value when deciding whether to allow key spells like Will Kenrith to resolve.

  • 6

    Kykar's ability to generate spirit tokens with each noncreature spell provided both a defensive and offensive tool, particularly effective against decks lacking early board presence.

  • 7

    Carneiro's decision to forgo exiling cards for Chrome Mox to maintain mana flexibility with Urza highlighted strategic resource management in artifact-based combo decks.

Notable Cards

  • Aven Mindcensor

    Aven Mindcensor

  • Will Kenrith

    Will Kenrith

  • Underrealm Lich

    Underrealm Lich

  • Static Orb

    Static Orb

  • Force of Vigor

    Force of Vigor

  • Veil of Summer

    Veil of Summer

  • Dockside Extortionist

    Dockside Extortionist

  • Grand Arbiter Augustin IV

    Grand Arbiter Augustin IV

  • Blind Obedience

    Blind Obedience

  • Force of Will

    Force of Will

  • Flusterstorm

    Flusterstorm

  • Silence

    Silence

  • Winds of Rebuke

    Winds of Rebuke

Summary

The game featured a high-powered multiplayer Commander match with five competitive decks vying for control and victory. Early turns saw Luis establish The Gitrog Monster with powerful draw and discard synergies fueled by Underrealm Lich, while Carneiro quickly assembled a potent Urza, Lord High Artificer combo/stax setup including Static Orb and Tabernacle at Pendrell Vale to control the board. Sequeira's Kykar prison deck aimed to lock down opponents with taxing effects and spirit tokens, deploying Aven Mindcensor early to hamper tutors and leveraging Will Kenrith as a versatile threat. Baal deployed a Tymna and Kraum Blue Farm deck to generate card advantage and pressure the table, using interaction spells like Silence and Winds of Rebuke to disrupt opponents' key plays. A pivotal moment occurred when Carneiro cast Time Twister, which Luis exploited with Underrealm Lich triggers to draw deeply and set up explosive Gitrog synergies. Despite heavy stax effects limiting resources, Luis managed to maintain board presence and interaction, using Force of Vigor and Veil of Summer to protect his key permanents. Sequeira responded with Grand Arbiter Augustin IV and Blind Obedience, further taxing spells and slowing the game down. Throughout the match, the interplay between static effects, powerful tutors, and interaction spells created a dynamic battlefield where timing and resource management were crucial. The game revolved around breaking through the stax lock or assembling combos, with Luis's Gitrog and Carneiro's Urza decks being the primary combo threats while Sequeira and Baal aimed to control and outvalue their opponents.

Description

Kykar prison, Shadowbag Gitrog, Urza scepter, Tymna Kraum Blue Farm - cEDH Gameplay

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❂ Sequeira took the dust out of his Kykar prison ❂ Luís brought his old time favourite Gitrog ❂ Carneiro brought his take on Urza scepter ❂ Baal decided to try RiverMayCry’s Blue Farm deck

⬊ Decklists ⬋ ➢ Kykar - tinyurl.com/y4msshhs (decktech video: tinyurl.com/y2yj6yf4) ➢ Gitrog - tinyurl.com/y3hwhkrs ➢ Urza - tinyurl.com/y3gmtmyj ➢ Tymna & Kraum - tinyurl.com/y32ub8qx (by RiverMayCry)

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➥Support us to improve the quality of our videos (www.patreon.com/SplitSecond) ➥Don’t forget to visit Arena Porto if you’re coming to Porto/Portugal (arenaporto.com) ➥Magic, the Gathering and all products belong to (magic.wizards.com) ➥Intro & Outro Music from Patrick de Orteaga (patrickdearteaga.com) ➥Gameplay Music from Benjamin Tissot (www.bensound.com)