Hashaton vs Yuriko Vs Glarb vs Rograkh & Thrasios cEDH Gameplay thumbnail Blurred backdrop thumbnail
cEDH TV Gameplay profile icon

Hashaton vs Yuriko Vs Glarb vs Rograkh & Thrasios cEDH Gameplay

cEDH TV Gameplay


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    This deck aims to get Glarb into play early and start surveilling to sculpt the top of the deck. It uses Orcish Bowmaster as a way to control the board and slow down opponents.

  • Rograkh, Son of Rohgahh Thrasios, Triton Hero

    Rograkh, Son of Rohgahh & Thrasios, Triton Hero

    The strategy is to accelerate fast, get Rograkh out on turn one and then use various mana sources to cast Thrasios. The deck also includes Relic of Legends for potential card advantage.

  • Hashaton, Scarab's Fist

    Hashaton, Scarab's Fist

    Focusing on mana acceleration and value engines, this deck aims to get Hashaton into play and start generating value.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Yuriko's deck aims to get her into play early, use her ninja ability to apply pressure and deal incremental damage to opponents. It also aims to control the board with cards like Snuff Out and Fierce Guardianship.

Gameplay Insights

  • 1

    The decision to use Orcish Bowmaster to take out Esper Sentinel early in the game was a pivotal moment, slowing down the game's tempo.

  • 2

    The Yuriko player's strategy of applying early pressure with her commander's ninja ability played a key role in shaping the course of the game.

Notable Cards

  • Esper Sentinel

    Esper Sentinel

  • Relic of Legends

    Relic of Legends

  • Snuff Out

    Snuff Out

  • Fierce Guardianship

    Fierce Guardianship

Gameplay Summary

The game started off with high anticipation as each player revealed their commanders and drew their initial hands.

Players strategically decided whether to keep their hands or mulligan for a better starting position.

Notably, the players running Yuriko and Glarb mulled down to five and six cards respectively in search of more favourable starts.

In the early turns, players focused on ramping up their mana and putting their commanders into play.

Glarb's player made a strategic move by using Orcish Bowmaster to take out the Esper Sentinel, slowing down the game's tempo.

The Yuriko player managed to get her commander into play early and started applying pressure with her ninja ability.

Watch on YouTube