We Play Commander, But With Power 9! | Commander Clash S15 E21 thumbnail We Play Commander, But With Power 9! | Commander Clash S15 E21 thumbnail
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We Play Commander, But With Power 9! | Commander Clash S15 E21

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Urtet, Remnant of Memnarch

    Urtet, Remnant of Memnarch

    Utilizes artifact ramp and recursion to create mirrored copies of artifacts and creatures, focusing on generating value and maintaining board presence through artifact synergy.

  • Ayesha Tanaka, Armorer

    Ayesha Tanaka, Armorer

    A Voltron-style deck that leverages artifact lands and numerous mana rocks to quickly build a powerful board state and equipments to boost commander damage.

  • The Goose Mother

    The Goose Mother

    A Simic deck focused on card draw and token creation to overwhelm opponents by generating a large board presence and leveraging synergy between creatures and spells.

  • Alela, Artful Provocateur

    Alela, Artful Provocateur

    A fairy tribal deck that benefits from casting Moxen and other artifacts to produce fairy tokens, control the board, and generate incremental advantage through enchantments and artifact interaction.

Gameplay Insights

  • 1

    Playing Ancestral Recall on turn one provided critical card advantage but had limited synergy with the fairy tribal deck, showing the importance of deck synergy even with powerful cards.

  • 2

    Leyline of Anticipation allowed players to cast spells at instant speed, enabling reactive plays and disrupting opponents' timing.

  • 3

    Artifact ramp was a double-edged sword, as some players needed to protect their mana rocks from board wipes while others used their artifacts aggressively for value and token production.

  • 4

    Copying artifact-based permanents like Dowsing Dagger created complex board states and interactions, highlighting the importance of understanding token rules and card transformations.

  • 5

    The threat of board wipes influenced players' decisions to hold back or commit to the board, demonstrating strategic tension in multiplayer Commander with high-powered cards.

Notable Cards

  • Black Lotus

    Black Lotus

  • Ancestral Recall

    Ancestral Recall

  • Mox Sapphire

    Mox Sapphire

  • Leyline of Anticipation

    Leyline of Anticipation

  • Dowsing Dagger // Lost Vale

    Dowsing Dagger // Lost Vale

  • Raffine's Tower

    Raffine's Tower

  • Bane of Progress

    Bane of Progress

Summary

The game started explosively with players leveraging various Power Nine cards to ramp and draw cards early. One player quickly put an Erut, Remnant of Memnarch into play using a Black Lotus, followed by an Ancestral Recall to gain card advantage. The game featured heavy artifact synergies, mana acceleration, and token production. The Goose Mother player focused on drawing cards and generating tokens, while Ayesha Tanaka aimed to build a Voltron-style artifact-heavy board with artifact lands and mana rocks. Alela, Artful Provocateur generated fairies and benefited from casting Moxen to expand her board state. Throughout the early turns, players engaged in strategic plays around Leyline of Anticipation and artifact ramp, with some tension about when to deploy powerful spells or wipes. Mid-game, the board state began to solidify with token producers like Mirr and Battlesphere coming into play, creating pressure and synergizing with artifact and fairy themes. The Urtet player used artifact ramp and recursion to maintain board presence but faced challenges due to the mana costs of their mirrored creatures. The game also saw discussions around the impact of sweeping effects on artifact-heavy decks and how players balanced preserving their mana rocks with controlling the board. The use of artifact copies and token creation continued to escalate the board state until a potential board wipe or mass removal was hinted at as a turning point. Overall, the game showcased a blend of explosive starts enabled by Power Nine cards and the strategic complexities of artifact and token synergies in multiplayer Commander.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/we-play-commander-but-with-power-9-commander-clash-s15-e21

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