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Commander Legends | Game Knights 40 | Magic The Gathering Gameplay EDH

The Command Zone


Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Decklists

Deck & Commander Strategies

  • Rograkh and Akroma

    Rachel's strategy was to leverage Rograkh's zero mana cost to have a commander on board from the very first turn. The deck was filled with creatures having numerous keywords to synergize with Akroma's ability to buff them, with the aim of dealing a lot of damage.

  • Jeska and Kamahl

    Joe's strategy was to generate a lot of mana early on, cast a multitude of creatures, and then use Kamahl's and Jeska's abilities to pump them up and deal significant damage.

  • Toggo and Kodama

    The main strategy of Josh's deck was to generate a lot of rock tokens using Toggo and then find interesting ways to use them, including throwing them at opponents. Kodama was included primarily for access to green mana.

  • Sakashima and Tevesh Szat

    Jimmy's deck was a clone strategy, aiming to copy the best creatures on the board and change them at will for maximum value. Tevesh Szat and other powerful creatures were included to provide potent clone targets.

Gameplay Insights

  • 1

    The early game ramp strategies from all players, especially Joe's aggressive mana acceleration, set the stage for a fast-paced game.

  • 2

    Rachel's early deployment of Rograkh showcased the potential of zero-cost commanders.

  • 3

    Jimmy's clone strategy, combined with potent creatures, posed a versatile threat that could adapt to the changing board state.

  • 4

    Josh's rock token strategy with Toggo provided a unique and potentially deadly approach to dealing damage.

  • 5

    Joe's Rootweaver Druid provided a tempting offer that tested the players' strategies and decision-making skills.

Notable Cards

  • Ancient Tomb

    Ancient Tomb

  • Gruul Signet

    Gruul Signet

  • Legion's Initiative

    Legion's Initiative

  • Rampant Growth

    Rampant Growth

  • Arcane Signet

    Arcane Signet

  • Rootweaver Druid

    Rootweaver Druid

Gameplay Summary

The game started off with a wave of early ramp from all players, with Joe, playing Jeska and Kamahl, taking an early lead by having six mana on turn three.

This was followed by Rachel, piloting Rograkh and Akroma, casting her commander on the very first turn.

Meanwhile, Josh, playing Toggo and Kodama, and Jimmy, with Sakashima and Tevesh Szat, were setting up their strategies with early ramp and utility spells.

The game continued with players developing their board states and strategies, including Joe's landfall interactions, Rachel's keyword-focused creature buffs, Josh's rock token generation, and Jimmy's clone strategy.

The game's tempo fluctuated greatly as players navigated through each other's threats and defenses, setting up for an unpredictable and thrilling conclusion.

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