Deck Strategies
Atraxa, Praetors' Voice
Use infect damage combined with proliferate to quickly accumulate poison counters on opponents, supported by creatures like Vishgrass to apply pressure.
Omnath, Locus of All
Deploy a multi-colored tribal strategy leveraging Omnath's landfall and color synergy to build a versatile and powerful board presence.
Prosper, Tome-Bound
Generate value through exiling cards and casting spells from exile, utilizing treasures and efficient creatures to maintain card advantage and board control.
Baral and Kari Zev
Leverage spell-slinging with Baral's cost reduction and Kari Zev's token generation to control the board, create value from casting instants and sorceries, and disrupt opponents.
Gameplay Insights
- 1
Prosper used Sensei's Divining Top aggressively to manipulate draws and generate incremental card advantage, even after losing key creatures like Academy Manufactor.
- 2
Baral and Kari Zev's player capitalized on Electrostatic Field triggers to ping opponents and generate Young Pyromancer tokens, effectively disrupting Omnath's board.
- 3
Atraxa's infect and proliferate strategy steadily pressured all opponents by increasing poison counters, forcing opponents to deal with a growing threat rather than focusing on traditional damage.
- 4
The timely use of Blasphemous Act by Prosper helped to reset the board and mitigate the mounting poison counters, demonstrating the importance of board wipes against infect strategies.
- 5
Players carefully balanced aggression and defense, with blocking decisions made to manage damage and poison counters, highlighting the dynamic tension between board presence and the poison win condition.
Notable Cards
Sensei's Divining Top
Mystic Remora
Electrostatic Field
Marionette Master
Young Pyromancer
Blasphemous Act
Serum Snare
Light Up the Stage
Ancestral Vision
Beast Within
Pongify
Infectious Bite
Summary
The game started with a focus on ramp and card advantage, with players deploying mana rocks and drawing cards through various effects like Sensei's Divining Top and Mystic Remora. Early on, Prosper, Tome-Bound established value engines with cards such as Academy Manufactor and Marionette Master, while Baral and Kari Zev capitalized on spell-slinging synergies and Young Pyromancer tokens. Omnath struggled with color fixing but managed to cast threats like Tyrannic Rex. Atraxa emerged as a significant threat with an infect and proliferate strategy, steadily applying poison counters to all opponents and boosting Vishgrass, the Doom Hive. A pivotal moment came when Baral and Kari Zev's player used Electrostatic Field and spells like Pongify to disrupt Omnath's board, while Prosper responded with efficient card draw and treasure generation. Atraxa's infectious bite removed Baral and Kari Zev from the battlefield, further increasing the poison counters on all players. Amidst this, multiple proliferate effects from Atraxa and Staff of Completion steadily increased poison counters, pushing the game towards an infect-based victory condition. The board state was volatile, with players trading creatures and utilizing removal, culminating in a decisive Blasphemous Act cast by Prosper to reset the board and stall Atraxa's poison onslaught. The game highlighted the tension between aggressive infect damage and spell/value combo strategies, with poison counters and card advantage as central themes.