Lumra vs K’rrik vs Kinnan vs Kefka | Wild cEDH Match! thumbnail Blurred backdrop thumbnail

Lumra vs K’rrik vs Kinnan vs Kefka | Wild cEDH Match!

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Crack the Stack 101 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp mana aggressively to tutor and assemble infinite mana combos, aiming to win through combo interactions or large mana plays.

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

    Leverage creature lands and value creatures to build a resilient board with continuous value and pressure, using land destruction and repeated activations to dominate.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    Utilize mono-black devotion and fast mana with Dark Rituals and Wishclaw Talisman for speed and disruption, aiming to control the board and accelerate to a win.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

    Employ chaos and control elements to disrupt opponents and manipulate the board state, using spells and interaction to maintain tempo and create opportunities.

Gameplay Insights

  • 1

    The use of land destruction effects such as Ghost Quarter and Wasteland significantly hampered opponents' mana bases and slowed down their game plans.

  • 2

    Wishclaw Talisman was pivotal for K'rrik to tutor interaction on opponents' turns, although it was limited by mana constraints.

  • 3

    Lumra's strategy of deploying creature lands and repeatedly activating their abilities created a strong board presence that opponents found difficult to counter.

  • 4

    Players coordinated verbally to pass priority and exchange tutoring opportunities to find necessary interaction against Lumra's board development.

  • 5

    Despite Kinnan having access to infinite mana combos, the player chose to delay immediate win attempts, focusing instead on board control and interaction.

  • 6

    The lack of sufficient untap effects or bounce spells against Lumra's multiple activations made it difficult for other players to disrupt the dominant board state.

Notable Cards

  • Ghost Quarter

    Ghost Quarter

  • Wasteland

    Wasteland

  • Wishclaw Talisman

    Wishclaw Talisman

  • Dark Ritual

    Dark Ritual

  • Endurance

    Endurance

  • Field of the Dead

    Field of the Dead

  • Stoneforge Mystic

    Stoneforge Mystic

  • Exploration

    Exploration

  • Crumbling Vestige

    Crumbling Vestige

Gameplay Summary

The game started with players setting up their mana bases and early ramp, with key plays such as Ghost Quarter and Wasteland disrupting opponents' lands.

Kinnan focused on ramping mana and tutoring for combo pieces, while K'rrik emphasized mono-black devotion and quick mana generation with Dark Rituals and Wishclaw Talisman.

Lumra developed a strong board presence with creature lands and value creatures, aided by utility lands and recurring effects.

Kefka operated a chaos/control strategy, leveraging disruptive spells and interaction to manage the board. As the game progressed, Lumra's aggressive creature land strategy and the ability to generate multiple activations per turn began to dominate the board state.

Other players struggled to find timely interaction to stem Lumra's momentum, with key cards like Endurance being sought to stabilize but not fully effective.

Kinnan was seen tutoring for infinite mana but held back from immediate win attempts, while K'rrik tried to find disruption through Wishclaw.

The tension culminated in Lumra applying overwhelming pressure, effectively locking down opponents with repeated land destruction and creature activation, leading to a commanding position that was difficult to overcome.

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