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Any Partner Commander 2

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Skill Check 149 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kynaios and Tiro of Meletis Sisters of Stone Death

    Kynaios and Tiro of Meletis + Sisters of Stone Death

    Utilizes group hug and land ramp combined with the Sisters' ability to force blocks and exile blockers, creating complex combat interactions and political advantage.

  • Cleopatra, Exiled Pharaoh Iroas, God of Victory

    Cleopatra, Exiled Pharaoh + Freyja, Queen of the Valkyries (Iroas, God of Victory)

    Focuses on putting 1/1 counters on legendary creatures, drawing cards from their deaths, and boosting attacking creatures with menace and damage prevention for aggressive, resilient board states.

  • Niv-Mizzet (various versions)

    Leverages multiple Niv-Mizzet commanders to maximize self-damage triggers and card draw, generating value and aiming for combos or burn finishers.

  • Sonic the Hedgehog Shadow the Hedgehog

    Shadow the Hedgehog + Sonic the Hedgehog

    A thematic partner pairing with progressive synergy, likely focusing on tempo and fast interactions aligned with their character themes.

Gameplay Insights

  • 1

    Cleopatra's ability to put 1/1 counters on legendary creatures each end step and draw cards upon their death provides strong card advantage and synergy with 1/1 counter strategies.

  • 2

    Kynaios and Tiro's group hug effect accelerates land drops for all players but rewards those who cooperate, shaping the multiplayer dynamic.

  • 3

    The use of equipment like Power First to add trample and generate additional 1/1 counters on damage complements the counter-focused aggressive deck.

  • 4

    The inclusion of Mystic Remora early on pressures opponents to cast noncreature spells, offering incremental advantage.

  • 5

    Niv-Mizzet's multiple incarnations emphasize self-love and infinite value loops, aiming for high-impact spell combos to close the game.

  • 6

    Players embraced the flexibility of the partner rule by combining commanders with synergistic abilities outside of official partner pairs, leading to creative deckbuilding and interactions.

Notable Cards

  • Cleopatra, Exiled Pharaoh

    Cleopatra, Exiled Pharaoh

  • Iroas, God of Victory

    Iroas, God of Victory

  • Mystic Remora

    Mystic Remora

  • Sisters of Stone Death

    Sisters of Stone Death

  • Niv-Mizzet, Parun

    Niv-Mizzet, Parun

  • Birgi, God of Storytelling // Harnfel, Horn of Bounty

    Birgi, God of Storytelling // Harnfel, Horn of Bounty

  • Drana, Liberator of Malakir

    Drana, Liberator of Malakir

  • Hot Dog Cart

    Hot Dog Cart

Gameplay Summary

The game began with players showcasing their unique partner commander pairs enabled by the Pride Month house rule, allowing any two legendary creatures to partner regardless of official partner text.

Early gameplay involved ramping lands and setting up board presence with synergistic creatures and enchantments.

One player focused on a 1/1 counter theme with Cleopatra, Exiled Pharaoh adding counters to legendary creatures and drawing cards when those creatures died, enabling card advantage and board development.

Another player utilized group-hug style effects with Kynaios and Tiro of Meletis and the Sisters of Stone Death, creating a political and value-driven dynamic.

The Niv-Mizzet player embraced self-synergy and card draw to fuel spells, while Sonic and Shadow Hedgehog brought a fun thematic pairing with progressive synergy.

Key early turns featured land drops, enchantment plays such as Mystic Remora, and equipment like the Power First that synergized with the 1/1 counter strategy.

The game was still in early stages with players building their boards, accumulating counters, and prepping combos or win conditions, highlighting the creative and chaotic nature of the partner rule in multiplayer Commander.

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