Deck & Commander Strategies

Hei Bai, Forest Guardian
Utilizes shrine cards and flicker effects to maximize the value of shrines and create numerous spirit tokens for board control and defense.

Avatar Kyoshi, Earthbender
Focuses on ramping mana quickly with multiple land drops and land-based synergies to deploy powerful creatures and overwhelm opponents.

Avatar Roku, Firebender
Generates red mana through combat damage and uses aggressive creatures with pump effects to storm through combat phases for lethal damage.

Katara, Waterbending Master
Gains experience counters by casting spells on opponents' turns, drawing and discarding cards on attack, and milling opponents while applying pressure with unblockable threats.
Gameplay Insights
- 1
Using Hei Bai's ability to flicker shrines and creatures like Fortune's Loyal Steed created strong board presence and control through repeated exile and return effects.
- 2
Katara’s use of experience counters to draw and discard cards each combat phase allowed for continuous card advantage and synergy with milling effects like Psychic Corrosion.
- 3
Kyoshi’s multiple land drops per turn and assembling Tron lands accelerated her mana production, enabling high-cost spells and creatures to be cast earlier.
- 4
Roku’s strategy centered around generating red mana during combat to cast spells and pump creatures, but lacked strong instant-speed interaction, making timing critical.
- 5
The team avoided unnecessary blocking of key creatures like Life of the Party to prevent triggering goated tokens, showing cooperative play to maintain board threats.
- 6
The flicker and blink interactions were carefully timed to maximize shrine triggers and maintain board control without losing key creatures.
Notable Cards
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Peter Parker's Camera
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Psychic Corrosion
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Silver Shroud Costume
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Life of the Party
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Sapphire Medallion
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Honden of Life's Web
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Nature's Lore
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Arcane Signet
Gameplay Summary
The game featured four players commanding decks led by Hei Bai, Avatar Kyoshi, Avatar Roku, and Katara, each representing different bending styles from the Avatar universe.
Early turns saw players ramping mana and establishing board presence with key artifacts and creatures, including Peter Parker's Camera and shrine synergies with Hei Bai.
Katara focused on generating experience counters through casting spells on opponents' turns and leveraging card draw and discard for incremental advantage.
Kyoshi sought to ramp aggressively to deploy heavy-hitting lands and utilize multiple land drops per turn to fuel her earthbending theme.
Roku’s deck aimed to generate red mana through combat damage and deploy aggressive creatures, while Hei Bai centered on shrine interactions and creating spirit tokens to control the board. A pivotal moment occurred when Hei Bai entered the battlefield, revealing and putting a shrine into play, which synergized with his ability to create multiple spirit tokens.
This allowed Hei Bai to crew creatures and pressure opponents effectively.
Meanwhile, Katara leveraged unblockability granted by equipment to push through damage, drawing cards and milling opponents with Psychic Corrosion, applying pressure from multiple angles.
The players also utilized blink effects to maximize shrine value and control the board state.
The game appeared to revolve around incremental advantages through resource generation, board control with tokens and creatures, and leveraging bending-themed synergies to outpace opponents rather than relying on a single combo or instant win condition.






















