Deck & Commander Strategies

Millicent, Restless Revenant
Generate multiple spirit tokens that grow in power and quantity, using anthem effects and flying attackers to overwhelm opponents.

Teval, the Balanced Scale
Utilize a balanced five-color deck to leverage diverse removal, value spells, and efficient creatures, aiming for a flexible midrange approach.

Gisa and Geralf
Build a zombie tribal board with regeneration and anthem effects, leveraging graveyard recursion and sacrifice triggers to maintain pressure.

The Necrobloom
Focus on creating plant and zombie tokens through landfall and graveyard interactions, using cards that turn all creatures into zombies to flood the board and win through overwhelming attacks.
Gameplay Insights
- 1
Deploying Cruel of Worlds allowed repeated land untaps, significantly increasing token production and mana acceleration.
- 2
The monarch mechanic was used effectively to force opponents to sacrifice creatures and lose card advantage, shifting board control.
- 3
Players made careful combat choices targeting opponents with large token armies, balancing aggression with defense.
- 4
Using Realms Uncharted strategically to filter lands and place some into the graveyard synergized well with graveyard recursion decks.
- 5
The interaction of zombie anthem effects combined with token generators created a steadily growing board presence difficult to remove all at once.
Notable Cards
-

Diregraf Colossus
-

Field of the Dead
-

Realms Uncharted
-

Zombie Master
-

Lotus Cobra
Gameplay Summary
The game featured four distinct decks, each leveraging unique tribal synergies and interactions around spirits, zombies, and plant tokens.
Early turns involved players developing their mana bases and setting up their respective synergies, such as Millicent creating spirit tokens and the Necrobloom generating plant and zombie tokens through landfall and graveyard recursion.
Gisa and Geralf focused heavily on zombie tribal tribal support, playing creatures that boosted zombies and provided regeneration.
Teval, the Balanced Scale, utilized a balanced approach with multiple colors and value-driven plays. A key turning point occurred when the Necrobloom player deployed Cruel of Worlds, enabling land untaps that fueled massive token production.
The zombie player capitalized on this by playing cards like Diregraf Colossus and other zombie lords to boost the board.
The spirit deck consistently produced flying spirits to pressure opponents while benefiting from anthem effects.
The board state escalated with multiple large tokens and synergistic creatures entering play, with the monarch mechanic coming into play, forcing sacrifices and drawing cards that shifted momentum.
The game developed into a complex web of combat decisions and token generation, with the players jockeying for board control through their tribal synergies and graveyard interactions.












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