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Aragorn vs. Malcolm - Relic Fest 2024 - Semifinal - Duel Commander - EDH│MTG│bitzelberg

bitzelberg

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Malcolm, the Eyes

    Malcolm, the Eyes

    Control and card advantage through clues and counterspells, utilizing spells like Memory Lapse and subtlety to disrupt opponents while continuously drawing cards to maintain tempo and pressure.

  • Aragorn, King of Gondor

    Aragorn, King of Gondor

    Aggressive midrange with disruptive creatures and efficient removal, aiming to quickly establish board presence and pressure opponents while using tempo plays and counterspells to maintain control of the game state.

Gameplay Insights

  • 1

    Using Memory Lapse to counter key threats while drawing cards allowed Malcolm to maintain control and disrupt Aragorn’s tempo.

  • 2

    Subtlety’s ability to deal incremental damage each turn created a lethal clock, forcing Aragorn into difficult decisions.

  • 3

    Aragorn's play of putting himself on top of the deck without haste was a questionable tempo loss, highlighting the importance of maximizing immediate impact in Duel Commander.

  • 4

    The strategic use of clues and draw engines by Malcolm ensured a steady flow of answers and pressure, demonstrating the power of incremental advantage in controlling the game.

  • 5

    Counterspell sequences involving Force of Will and Force of Negation were crucial in preventing early game snowballing by Aragorn.

Notable Cards

  • Force of Will

    Force of Will

  • Force of Negation

    Force of Negation

  • Memory Lapse

    Memory Lapse

  • Witch Enchanter // Witch-Blessed Meadow

    Witch Enchanter // Witch-Blessed Meadow

  • Subtlety

    Subtlety

  • Thundering Falls

    Thundering Falls

  • Arena of Glory

    Arena of Glory

  • Thought Scour

    Thought Scour

Summary

The Duel Commander match between Malcolm, the Eyes and Aragorn, King of Gondor showcased a tense battle between Jeskai and Izzet colors, featuring strong interaction and tempo swings. Early plays included key counterspells like Force of Will and Force of Negation, which shaped the flow of the game by disrupting critical threats and spells. Aragorn leveraged efficient creatures and disruptive spells to apply pressure, while Malcolm used clues and card draw engines like Witch Enchanter and Memory Lapse to maintain card advantage and control the board. A pivotal moment occurred when Malcolm cast subtlety and then used Memory Lapse to counter Aragorn’s threats, establishing a clock that pressured Aragorn to find answers quickly. Despite a solid board presence, Aragorn struggled to break through Malcolm’s defenses and card advantage. Malcolm capitalized on this by chaining card draw and controlling the tempo, eventually forcing Aragorn into suboptimal plays that led to Malcolm’s victory.

Description

TIME FOR SEMIS - let’s re-witness an awesome battle between JESKAI and IZZET, enjoy!

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