MTG EDH Gameplay | Haldan & Pako v Aesi v Rin and Seri v Akiri & Esior | EP73 thumbnail Blurred backdrop thumbnail
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MTG EDH Gameplay | Haldan & Pako v Aesi v Rin and Seri v Akiri & Esior | EP73

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Pako, Arcane Retriever Haldan, Avid Arcanist

    Pako, Arcane Retriever and Haldan, Avid Arcanist

    A midrange spellslinger deck that exiles noncreature spells to cast them with any mana, gaining tempo and value through spell recursion and aggressive attacks with Pako.

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

    A landfall-focused deck that uses extra land drops each turn to draw cards and play big creatures, aiming to overwhelm opponents with card advantage and board presence.

  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

    A token generation deck that creates cats and dogs synergistically, using those tokens to deal damage and gain life, building a wide board to overwhelm opponents.

  • Esior, Wardwing Familiar Akiri, Line-Slinger

    Akiri, Line-Slinger and Esior, Wardwing Familiar

    An artifact-based aggressive deck that taxes opponents by increasing the cost of spells targeting their commanders, while boosting Akiri with equipment and applying pressure through first strike and vigilance.

Gameplay Insights

  • 1

    The synergy between Pako and Haldan allows casting exiled noncreature spells with any mana, enabling flexible spellslinger tempo plays.

  • 2

    Aesi's ability to play an additional land each turn accelerates card draw and board development, creating a steady advantage.

  • 3

    Rin and Seri's token creation mechanic rewards casting dogs and cats, producing a growing army that can deal incremental damage and provide life gain.

  • 4

    Akiri and Esior's taxing effect on spells targeting commanders disrupts opponents' plans, buying time to develop their artifact synergies.

  • 5

    Sterling Grove was used to protect enchantments with shroud, maintaining key ongoing effects safely.

  • 6

    Players carefully managed their mana and spell sequences to maximize value from fetch counters and cost-increasing effects.

Notable Cards

  • Pako, Arcane Retriever

    Pako, Arcane Retriever

  • Haldan, Avid Arcanist

    Haldan, Avid Arcanist

  • Aesi, Tyrant of Gyre Strait

    Aesi, Tyrant of Gyre Strait

  • Rin and Seri, Inseparable

    Rin and Seri, Inseparable

  • Akiri, Line-Slinger

    Akiri, Line-Slinger

  • Esior, Wardwing Familiar

    Esior, Wardwing Familiar

  • Sterling Grove

    Sterling Grove

  • Command Tower

    Command Tower

  • Hallowed Fountain

    Hallowed Fountain

Gameplay Summary

The game began with each player establishing their board state and setting up their strategies around their chosen commanders.

Pako, Arcane Retriever paired with Haldan, Avid Arcanist focused on a midrange spellslinger approach, aiming to exile noncreature spells to cast them with any mana, generating value through tempo and spell recursion.

Aesi, Tyrant of Gyre Strait pushed a landfall and card draw theme, leveraging extra land drops to fuel a growing board and hand advantage.

Rin and Seri, Inseparable built a synergistic token army based on casting cats and dogs to generate additional creatures and produce damage and life gain with their activated ability.

Akiri, Line-Slinger and Esior, Wardwing Familiar formed an artifact-centric partner deck, controlling the board with taxing effects on opponents' commanders and applying pressure through equipment boosts and aggressive creatures. Early turns saw players ramping into their strategies, with Pako and Haldan setting up their exile and spell recursion engine, while Aesi sought to accelerate lands and card draw.

Rin and Seri's token generation started to swarm the battlefield, creating a growing threat.

Akiri and Esior inflicted taxing costs on opponents' commanders, slowing their tempo and protecting their board.

Key moments included the deployment of Sterling Grove to protect enchantments and the application of cost-increasing effects on spells targeting Akiri and Esior.

The interplay of these strategies led to shifting board states and tactical attacks, with players balancing aggression and control.

The game's turning points involved leveraging land drops, protecting key permanents, and maximizing synergy between commanders and deck themes to maintain pressure and card advantage.

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