Deck Strategies
Mondrak, Glory Dominus
Token production and doubling token output to overwhelm opponents with large creature swarms.
Sulfim, Mayhem Dominus
Doubling non-combat damage to efficiently burn opponents or their permanents, leveraging direct damage spells and abilities.
Tekuthal, Inquiry Dominus
Doubling proliferate triggers to accelerate counters on creatures, planeswalkers, and other permanents, enabling various combo or value plays.
Grief Not
Doubling death triggers to maximize value from creature sacrifices and artifact synergies, creating incremental advantage through repeated death effects.
Gameplay Insights
- 1
Players prioritized early mana acceleration to support the commanders' doubling abilities and costly spells.
- 2
The interaction between proliferate and doubling proliferate created powerful board states with many counters rapidly accumulating.
- 3
Token doubling effects from Mondrak allowed for exponential growth in board presence, putting pressure on opponents early.
- 4
Non-combat damage doubling from Sulfim presented a unique way to control board states and whittle down opponents without traditional combat.
- 5
Sacrifice outlets and death trigger doublers were leveraged to maintain value and pressure through incremental advantage rather than explosive plays.
- 6
The commanders' shared ability to become indestructible introduced a strategic layer where players aimed to protect their board while maximizing trigger doublings.
Notable Cards
Pyramid of the Pantheon
Nykthos, Shrine to Nyx
Astral Cornucopia
Vesuva
Mondrak, Glory Dominus
Tekuthal, Inquiry Dominus
Summary
The game featured four players each piloting a Dominus cycle commander from the new Forexia set, all centered around doubling various effects, akin to a Panharmonicon theme. Early turns focused on ramp and setting up board presence with mana rocks like Pyramid of the Pantheon, Nykthos, and Astral Cornucopia, enabling the commanders' abilities and doubling triggers. Mondrak Glory Dominus excelled at token doubling, generating multiple tokens per trigger, while Sulfim Mayhem Dominus aimed to double non-combat damage, echoing a burn-focused strategy. Tekuthal Inquiry Dominus specialized in doubling proliferate effects, aiming to quickly amass counters on permanents and players. Grief Not (likely a proxy or nickname) doubled death triggers, leaning into sacrifice synergies and artifact themes.