Bad Goyfs EP 5: Aquino (Yuriko) - Rich (Rowan) - Sam (Sisay) - Russ (Atraxa GU) thumbnail Blurred backdrop thumbnail
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Bad Goyfs EP 5: Aquino (Yuriko) - Rich (Rowan) - Sam (Sisay) - Russ (Atraxa GU)

Bad Goyfs


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Focuses on ninjas that deal unblockable damage and trigger card draw and damage effects when dealing combat damage, aiming to chip away opponents' life totals while generating card advantage from the shadows.

  • Rowan, Scion of War

    Rowan, Scion of War

    Aggressive red-white deck that relies on spells and creatures to deal damage quickly, aiming to control the board and finish opponents with burn and combat damage, though mana issues can hinder consistency.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Legendary-focused deck that seeks to tutor and assemble powerful legendary creatures for synergy and board presence, aiming to overwhelm opponents with value and threats.

  • Atraxa, Grand Unifier

    Atraxa, Grand Unifier

    A green-blue ramp and control deck that leverages card advantage, life gain, and powerful creatures to stabilize and outvalue opponents, aiming to win through incremental advantage and board control.

Gameplay Insights

  • 1

    Yuriko's strategy of using unblockable ninjas for incremental damage and card advantage proved decisive in overcoming board stalls and resource constraints.

  • 2

    Mana and land drops were critical, with some players suffering early game setbacks due to poor mana draws, impacting their ability to cast commanders and key spells.

  • 3

    The interaction between Bowmasters and amass Orcs was carefully ruled, illustrating the importance of understanding triggered abilities and their timing in combat.

  • 4

    Players leveraged tutors like Mystical Tutor to seek combo pieces or answers, though inconsistent draws sometimes prevented execution of win conditions.

  • 5

    Blocking decisions around creatures like Dark Confidant and Thousand-Face Shadow influenced the flow of damage and life totals, affecting players' survivability.

Notable Cards

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Mystical Tutor

    Mystical Tutor

  • Dark Confidant

    Dark Confidant

  • Jeweled Lotus

    Jeweled Lotus

  • Food Chain

    Food Chain

Gameplay Summary

The game featured four distinct Commander decks battling for control and survival.

Early turns saw players developing their mana bases and deploying key creatures such as Thousand-Face Shadow and Ragavan, with Yuriko's deck leveraging ninjas to chip away at opponents' life totals through unblockable damage triggers.

Rich's Rowan deck struggled to cast its commander initially, hampered by mana issues and board interference from opposing creatures like Drana, the Last Blade and Dark Confidant.

Meanwhile, Sisay's deck sought to assemble legendary creatures, but faced disruption and life loss that slowed its progress. A pivotal moment arose when Yuriko's aggressive ninja attacks and card draw synergy overwhelmed the board, allowing continuous damage and card advantage.

The use of spells like Mystical Tutor highlighted attempts to find critical answers or combos, but some players faced setbacks due to unlucky draws and misplays.

Rich's Atraxa deck attempted to stabilize with ramp and control elements but was ultimately pressured by the combined offensive.

The game concluded with Yuriko maintaining dominance through evasive attacks and incremental damage, capitalizing on opponents' resource shortages and board states that prevented effective defense or counterattack.

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