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If Everybody Plays a Must Kill Commander... | Commander Clash S16 E16

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Jodah, the Unifier

    Jodah, the Unifier

    This deck aims to utilize Jodah's ability to play spells for a fixed mana cost, allowing the casting of high-cost legendary spells earlier in the game.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    This deck seeks to generate value from dragons, with Miirym creating token copies of non-token Dragons that enter the battlefield.

  • Krenko, Mob Boss

    Krenko, Mob Boss

    The goal of this deck is to generate a large number of goblin tokens and leverage them for various combos and overwhelming battlefield presence.

  • Kaervek, the Punisher

    Kaervek, the Punisher

    This deck aims to control the game by forcing opponents to lose value with each spell they cast, while also reusing black spells from the graveyard.

Gameplay Insights

  • 1

    Richard's decision to use Krenko, Mob Boss to generate an army of goblins presented a significant threat that other players had to react to.

  • 2

    Phil's use of Planar Bridge to potentially get any permanent from his deck onto the battlefield was a notable turning point.

  • 3

    Crim's use of Kaervek, the Punisher's ability to drain value from opponents' spells was a key control strategy in the game.

  • 4

    Seth's strategy of generating value from dragon creatures with Miirym, Sentinel Wyrm was a pivotal part of his game plan.

Notable Cards

  • Planar Bridge

    Planar Bridge

  • Hobgoblin Bandit Lord

    Hobgoblin Bandit Lord

  • Forsaken Monument

    Forsaken Monument

  • Cathartic Reunion

    Cathartic Reunion

  • Arcane Signet

    Arcane Signet

Summary

The game began with each player presenting a 'must-kill' commander, leading to a tense atmosphere as each player knew they had to immediately respond to their opponents' threats. Early in the game, players started building their boards and ramping up their mana, with Seth's Miram Sentinel Wyrm deck doubling up on dragon value. Richard's Krenko, Mob Boss deck was a major threat with its potential for infinite goblin combos. Phil's Jodah, the Unifier deck sought to cascade into powerful spells, while Crim's Kaervek, the Punisher deck aimed to drain value from opponents. The game reached a high point when Richard's Goblin deck started to take off, causing massive damage and forcing other players to respond or face defeat.

Description

It’s no fun being the archenemy at the table, but what if everyone’s the archenemy?

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information:

www.mtggoldfish.com/articles/is-everybody-plays-a-must-kill-commander-commander-clash-s16-e16

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