Deck Strategies
Inquisitor Greyfax
A midrange control deck that leverages vigilance and clue token generation to create board presence and incremental advantage, aiming to outvalue opponents through combat and utility.
Narset, Enlightened Exile
A spell-slinging prowess deck that exiles and copies noncreature, nonland cards from graveyards to generate value and combo potential, focusing on casting multiple spells and attacking to grow and control the game.
Winter, Cynical Opportunist
A reactive and value-oriented deck leveraging death touch blockers and the delirium mechanic to exile cards from the graveyard and cheat powerful permanents onto the battlefield, aiming for late-game dominance.
Gameplay Insights
- 1
Both Hunter and Nik capitalized on Imperial Recruiter early to tutor key creatures, accelerating their board development.
- 2
Nik’s use of Narset’s ability to exile and copy cards from graveyards provided significant card advantage and versatility.
- 3
Hunter’s Greyfax facilitated a strong defensive position with vigilance and clue tokens, helping to maintain board control.
- 4
Harry’s Winter played a pivotal role as a death touch blocker and potential late-game threat through delirium, though it started slow.
- 5
Token generation with Marus Calgar synergized well with card draw, helping Hunter maintain momentum.
- 6
Players showed awareness of synergy timing, such as triggering prowess and token-draw interactions, to maximize incremental value.
Notable Cards
Inquisitor Greyfax
Narset, Enlightened Exile
Winter, Cynical Opportunist
Imperial Recruiter
Harmonic Prodigy
Summary
The game began with players unveiling their commanders: Inquisitor Greyfax, Narset Enlightened Exile, and Winter, Cynical Opportunist. Early turns focused on establishing mana bases and deploying key creatures. Hunter, playing Inquisitor Greyfax, set up a defensive board with vigilance creatures and clue token synergies. Nik, piloting Narset, focused on prowess and spells, leveraging Narset’s ability to exile and copy noncreature, nonland cards from graveyards, aiming for value and combo potential. Harry’s Winter deck played a more reactive game, using death touch creatures and aiming to trigger delirium by exiling diverse card types from the graveyard to cheat permanents onto the battlefield. The gameplay featured some notable early plays such as Imperial Recruiters by both Nik and Hunter to tutor powerful creatures, and token generation with Marus Calgar, which synergized with token draws to create card advantage. Nik’s deck utilized prowess and draw spells to maintain pressure, while Hunter’s Greyfax provided board control and incremental advantage through clues. Harry’s Winter served as a strong defensive tool with death touch, but also threatened late-game swings by cheating in big threats with delirium. The game saw a steady build-up of board presence and card advantage, with each player trying to leverage their commander’s unique abilities towards their respective win conditions.