Is Timesifter BROKEN in Commander? | Fire Lord Azula vs Ashling vs Kona vs Cynette | EP 45 |EDH thumbnail Blurred backdrop thumbnail

Is Timesifter BROKEN in Commander? | Fire Lord Azula vs Ashling vs Kona vs Cynette | EP 45 |EDH

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Finding a Fourth 43 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Fire Lord Azula

    Fire Lord Azula

    Aggressive burn and damage-based strategies leveraging direct damage and threat recursion to control the board and whittle opponents down.

  • Cynette, Jelly Drover

    Cynette, Jelly Drover

    Token generation with flying jellyfish and buffing flying creatures to create a defensive aerial presence and incremental card advantage.

  • Ashling, Rekindled // Ashling, Rimebound

    Ashling, Rekindled // Ashling, Rimebound

    Spellslinger with a focus on casting high-cost creatures and spells, using recursion and mana ramp to maintain board presence and pressure opponents.

  • Kona, Rescue Beastie

    Kona, Rescue Beastie

    Monogreen ramp and self-mill to enable pseudo-reanimation of large creatures, using land recursion and board presence to dominate.

Gameplay Insights

  • 1

    Using Goldspan Dragon's treasure generation enabled Ashling to repeatedly cast Breaching Dragon Storm, gaining significant mana advantage and board presence.

  • 2

    Kona's land recursion through Lumra, Bellow of the Woods was negated by opponents giving lands shroud and milling them, highlighting the importance of protecting key triggers.

  • 3

    Cynette's flying token strategy provided defensive benefits but was challenged by reach creatures, showing the need to balance offense and defense with token decks.

  • 4

    The combination of ramp artifacts like Spring Leaf Drum and mana doubling effects accelerated Ashling's ability to cast expensive spells early, swinging tempo in her favor.

  • 5

    Players leveraged various card draw engines such as Guardian Project and triggered draw effects to maintain hand size and options throughout the game.

Notable Cards

  • Goldspan Dragon

    Goldspan Dragon

  • Lumra, Bellow of the Woods

    Lumra, Bellow of the Woods

  • Guardian Project

    Guardian Project

  • Arcane Melee

    Arcane Melee

  • Chromatic Orrery

    Chromatic Orrery

Gameplay Summary

The game started with players establishing their mana bases and setting up early ramp and card draw engines.

Kona focused on monogreen ramp and self-mill to enable pseudo-reanimation strategies with large creatures, while Cynette generated flying jellyfish tokens and gave flying creatures a boost.

Ashling Rekindled played spellslinger style with high-cost spells, ramping quickly to cast powerful dragons like Breaching Dragon Storm that recur themselves upon entering.

Fire Lord Azula harnessed aggressive burn and damage triggers to pressure opponents early. Key turning points included Ashling successfully leveraging Breaching Dragon Storm’s recursion with Goldspan Dragon to ramp and generate treasures, creating a strong mana advantage.

Kona’s play of Lumra, Bellow of the Woods triggered a graveyard land recursion but was cleverly disrupted by an opponent giving those lands shroud and milling them away, preventing a large landfall swing.

Cynette’s jellyfish tokens and flying buffs provided defensive aerial presence but did not translate into a major offensive push.

The game’s tempo swung around Ashling’s ability to repeatedly cast big threats and generate value, forcing others to respond to her growing board state.

The interactions around land recursion, mana ramp, and artifact treasure generation were pivotal in shaping the midgame board state.

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