We Play Our Most OBSCURE Decks | Deathleaper vs Squall vs Ishkanah vs Vial Smasher / Ishai thumbnail Blurred backdrop thumbnail

We Play Our Most OBSCURE Decks | Deathleaper vs Squall vs Ishkanah vs Vial Smasher / Ishai

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Nitpicking Nerds 42 EDH Gameplay videos

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Deathleaper, Terror Weapon

    Deathleaper, Terror Weapon

    Leverages token creation, copies, and Myriad to produce multiple attacking creatures each turn, triggering Deathleaper's ability to deal damage and grow in power, aiming to overwhelm opponents with swift, repeated combat damage.

  • Squall, SeeD Mercenary

    Squall, SeeD Mercenary

    Focuses on reanimating small permanents from the graveyard by dealing combat damage with Squall's double strike, using discard outlets and unblockable effects to maintain pressure and gain card advantage.

  • Ishkanah, Grafwidow

    Ishkanah, Grafwidow

    Floods the board with spiders and uses delirium to convert them into mana, enabling multiple activations of Ishkanah’s ability to drain opponents’ life totals and control the board through sacrifice and token synergies.

  • Ishai, Ojutai Dragonspeaker Vial Smasher the Fierce

    Vial Smasher the Fierce / Ishai, Ojutai Dragonspeaker

    Combines wheel effects and forced discard to disrupt opponents’ hands while drawing cards, then leverages this card advantage to ping opponents and maintain pressure through incremental damage and resource denial.

Gameplay Insights

  • 1

    Squall’s use of Key to the City to make his creatures unblockable was crucial for enabling multiple combat damage triggers and reanimation effects, allowing him to replay key permanents and maintain board presence.

  • 2

    Deathleaper’s early deployment of Firebender Ascension combined with haste granted by the Fire Crystal accelerated the deck’s aggressive damage output, forcing opponents to prioritize defense.

  • 3

    Ishkanah’s strategy to generate spiders and use sacrifice outlets like Ashnod's Altar hinted at a combo or value engine, but the deck required careful setup to start pressuring opponents effectively.

  • 4

    The Vial Smasher/Ishai player’s card draw and forced discard engine from Jayce’s Archivist created tension in the game by telegraphing an impending wheel effect, forcing opponents to consider holding removal or accepting card loss.

  • 5

    Players appeared to balance aggression and timing, preparing to respond to each other's telegraphed plays, such as potential board wipes following the wheel or sudden bursts of commander damage.

Notable Cards

  • Firebender Ascension

    Firebender Ascension

  • Key to the City

    Key to the City

  • Twitching Doll

    Twitching Doll

  • Ashnod's Altar

    Ashnod's Altar

  • Wayfarer's Bauble

    Wayfarer's Bauble

  • Arcane Signet

    Arcane Signet

Gameplay Summary

The game started with each player developing their board state steadily while setting up their unique strategies.

Squall, SeeD Mercenary focused on ramping and recurring small permanents from the graveyard with double strike, creating pressure through repeated combat damage triggers.

Deathleaper, Terror Weapon built up with haste enablers and token creation to maximize its death-trigger abilities, generating significant offensive potential early on.

Ishkanah, Grafwidow aimed to flood the board with spiders and leverage delirium to pressure opponents by converting creatures into mana and activating her multiple times.

Meanwhile, the Vial Smasher/Ishai deck employed a wheel strategy, using forced discards and card draw to drain resources from opponents while pinging life totals, establishing a steady attrition plan. Key turning points included Squall deploying Key to the City to enable unblockable attacks and card draw, enhancing his reanimation plan.

Deathleaper’s early Firebender Ascension and Gold Lust Triad threatened to escalate combat damage rapidly, forcing opponents to react defensively.

Ishkanah’s use of Twitching Doll to generate spiders and Ashnod's Altar hinted at combo or sacrifice synergies, although the impact was limited early on.

The Vial Smasher/Ishai player maintained a smooth mana curve and developed a card advantage engine through Jayce's Archivist, preparing to unleash a wheel effect that would disrupt opponents’ hands and fuel their pinging strategy.

Throughout the game, players balanced aggression with resource management, anticipating each other's combos and potential board wipes.

The interactions suggested a dynamic mid-game where recurring threats, token synergies, and incremental damage combined to create mounting pressure on all sides.

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