Deck & Commander Strategies

The Earth King
Ramp aggressively through attacking with large creatures to search and put basic lands onto the battlefield, while creating 4/4 bear tokens to establish board presence and pressure opponents.

Fire Lord Zuko
Build a wide board and proliferate +1/+1 counters on creatures by casting spells from exile and blinking permanents, aiming to grow a strong army that benefits from counter synergies.

Toph, the First Metalbender
Utilize artifact synergies and modular creatures to accumulate incremental advantages through counters, combined with token generation and combat triggers.

Bumi, Unleashed
Leverage Earthbend mechanics to turn lands into creatures with counters, ramp through land interactions, and capitalize on quest counters from landfall effects to enhance creatures and gain combat advantages.
Gameplay Insights
- 1
Using Earthbend to transform lands into creatures provided both ramp and an expanding board presence, synergizing well with other landfall and counter mechanics.
- 2
The modular Arcbound Slith gained counters through combat damage and served as a resilient threat that could transfer counters to other artifact creatures upon death.
- 3
Zuko’s synergy with blink effects triggered multiple counter placements on creatures, maximizing the value from his exile-based abilities.
- 4
Quest counters on Earthbender Ascension steadily increased with land drops, enabling a slow but reliable method to boost creatures’ power and grant trample, applying pressure over time.
- 5
Players prioritized playing tapped lands early to ensure color fixing, allowing smooth progression into their key spells and abilities.
- 6
The early attack by Arcbound Slith was a critical move to start accumulating counters and put pressure on opponents, signaling a shift towards aggressive board development.
Notable Cards
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Arcbound Slith
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Earthbender Ascension
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Command Tower
Gameplay Summary
The game started with players setting up their mana bases, mostly through tapped lands, and quickly developing their board states.
The Earth King player established ramp and token presence by creating green bear tokens and ramping lands whenever large creatures attacked.
Bumi, Unleashed focused on Earthbending lands to transform them into creatures with added counters, generating value through land interactions and extra combat steps.
Fire Lord Zuko aimed to build a wide board and enhance it with +1/+1 counters triggered by spells cast from exile and permanents entering from exile, synergizing with blink effects to grow his army.
Toph, the First Metalbender took a more artifact- and token-centric route, utilizing modular creatures and synergistic interactions to amass incremental advantage.
A pivotal moment early in the game was the Earth King player swinging with an Arcbound Slith, gaining counters and legitimizing an aggressive stance.
The Earthbender Ascension in Bumi’s deck also began accumulating quest counters as lands entered, hinting toward a trample-based finish.
The game progressed with increasing board presence from all players, each leveraging their commander’s unique abilities to ramp, generate tokens, or grow creatures.
The interactions of Earthbend mechanics with creatures and lands, alongside Zuko’s counter-spreading and blink synergy, created a dynamic and layered battlefield.
The win condition for most decks revolved around overwhelming board presence and leveraging counters or land interactions to push through damage or generate value.


























