Anti-Venom vs Electro vs Amazing Spider-man vs Cosmic Spider-Man | Magic the Gathering EDH Gameplay thumbnail Blurred backdrop thumbnail
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Anti-Venom vs Electro vs Amazing Spider-man vs Cosmic Spider-Man | Magic the Gathering EDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Anti-Venom, Horrifying Healer

    Anti-Venom, Horrifying Healer

    Voltron-style damage absorption and growth by redirecting damage dealt to the commander into +1/+1 counters, combined with reanimating creatures from the graveyard to maintain board presence.

  • Electro, Assaulting Battery

    Electro, Assaulting Battery

    Generate and store red mana by casting instants and sorceries, then use Electro's death trigger to deal direct damage to players, supported by efficient removal and burn spells to control the board.

  • Cosmic Spider-Man

    Cosmic Spider-Man

    Assemble a Spider-themed team to gain value from tribal synergies, focusing on incremental card draw, token generation, and combat abilities to overwhelm opponents.

  • Peter Parker // Amazing Spider-Man

    Peter Parker // Amazing Spider-Man

    Produce spider tokens and buff creatures with web-slinging abilities, leveraging large creatures with cast triggers to apply pressure and gain card advantage.

Gameplay Insights

  • 1

    Electro's sacrifice of lands to remove Amazing Spider-Man was a key tempo play that disrupted token generation and slowed down Peter Parker's board development.

  • 2

    Anti-Venom's use of damage redirection onto himself to grow larger and simultaneously protect other creatures displayed effective Voltron and board control synergy.

  • 3

    The use of equipment like Web Shooters on Peter Parker allowed for tactical tapping of opponent creatures during attacks, enabling favorable combat trades.

  • 4

    Casting Torststan, Founder of Benolia to filter the top cards and ramp mana while generating mercenaries synergized well with Salvala's ability to produce additional mercenaries, enhancing board presence.

  • 5

    Redirecting damage from blockers to utility creatures like Solemn to preserve key attackers demonstrated clever damage management and board resilience.

Notable Cards

  • Peter Parker // Amazing Spider-Man

    Peter Parker // Amazing Spider-Man

  • Anti-Venom, Horrifying Healer

    Anti-Venom, Horrifying Healer

  • Electro, Assaulting Battery

    Electro, Assaulting Battery

  • Cosmic Spider-Man

    Cosmic Spider-Man

  • Stroke of Midnight

    Stroke of Midnight

Gameplay Summary

The game started with all four players establishing their board presence through early creature drops and mana ramp.

Peter Parker // Amazing Spider-Man generated tokens and buffed creatures with web-slinging abilities, creating a board full of evasive threats.

Anti-Venom focused on a Voltron strategy, aiming to absorb damage and grow through one-one counters, while also reanimating key creatures upon entering the battlefield.

Electro leveraged his ability to generate red mana from casting instants and sorceries, setting up for direct damage bursts and removal spells to control the board.

Cosmic Spider-Man's deck centered on assembling a team of various Spider-themed creatures and using synergistic triggers to gain incremental value and card advantage. A pivotal moment came when Electro sacrificed lands and used removal to eliminate Amazing Spider-Man, temporarily stalling Peter Parker's token production.

Meanwhile, Anti-Venom's reanimation and damage redirection strategies allowed him to maintain board presence and threaten opponents with a growing Voltron commander.

Cosmic Spider-Man steadily developed a robust board with multiple Spider allies and capitalized on token generation and card draw engines.

The game featured several combat exchanges involving tapping creatures to disable blockers and redirecting damage to utility creatures, showcasing intricate combat trickery.

Eventually, the synergy of token production, incremental buffing, and efficient removal shaped the board state, with players jockeying for control and positioning for lethal commander damage or overwhelming board presence to secure the win.

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